Sunday, August 2, 2009
The Art of Gaming: Justin Buonvino
Thursday, July 30, 2009
State of the Industry: Marketing 101
The Game/Film Vehicle
Most consumers are interested in getting the most for their money. Whether it’s waiting to purchase a game until it is on sale or trading in your old games to buy that new one. With the recession taking grip across the United States, companies are starting to recognize this and they are reacting by trying to offer more than just a game. One strategy is to take advantage of the potential for more content on the disc besides the game, an added bonus for your purchase. The concept of integrating movies with video games is being driven by Sony Playstation 3 for the most part, due to the increased size on Blu-ray discs. Some examples of this include Midways Hard Boiled or the new Watchmen: The End is Nigh Complete Experience. With as many video games being built around movie licenses and Sony possessing its own film studio, there would seem to be a lot of potential for this to exist in future launch titles.
Fan Service
Why stop at movies though? As sequels continue to come after each successful installment of an IP, some games have crossed multiple generations of consoles. One such example is the God of War franchise. With the 3rd iteration debuting on PS3 in the fourth quarter of 2009, Sony has been conducting surveys to see what type of extra content consumers would want with the special edition of GOW 3 to contain. The most interesting of options was the idea that they could include the two previous installments from the Playstation 2. And lets not forget the recent release of Starbreeze studios Chronicles of Riddick sequel, Assault on Dark Athena, where Starbreeze included a full high definition remake of the original The Chronicles of Riddick: Escape from Butcher Bay.
One way to eliminate risk in a risky IP is to release it in portions, otherwise known as episodic content. It gives the developers flexibility to make the games they want to make and encourage more innovation. Valve software was one of the pioneers in this field with Half Life 2. Instead of making a direct sequel, they chose to release more content as chapters. So, once the original game of Half Life 2 is complete, you could then download episodes 1 & 2 and continue enjoying the same great game with an extended story arc and new game play functions. Episode 3 though has taken quite some time to complete and brings us to a downside of episodic content. Telltale games have really been the leading example when it comes to releasing games episodically and consistently.With such releases as Sam & Max, Strong Bad and many others, expect more great Telltale games in the future.
To further explore the concept of downloading games; let’s look at how some developers hope to release new content for already existing titles via downloadable content. By taking existing games and expanding upon the content, we can invest in the success of a brand, without having to spend an exorbitant amount of money on a sequel. Instead, a developer can improve upon a specific aspect, such as the story or multiplayer experience and for a low price to the consumer; they offer the opportunity to continue enjoying the experience. Recently, Rockstar games released an expansion for the immensely popular Grand Theft Auto 4. It seemed almost unnecessary that a game of this scale would require much more, but Rockstar may have recognized this as well, by designing a completely new story arc, with different characters, missions, and in game items, while still retaining the feel. Rockstar is not the only company to find fruition through DLC, as the long time digital distribution advocates at Valve have now upgraded their PC browser Steam, so that developers can add downloadable content to any game on Steam--regardless of where the gamer purchased the game from, as long as they have the game they can download the extra content from Steam and it'll work.
Sunday, July 26, 2009
Play it NOW!: Battlefield 1943

There is a new shooter on the block and it aims to break records with over 100 million kills in the first week and counting. That game is Battlefield 1943, and it fulfills DICE's expectations in making Battlefield even more accessible, by bringing the PC original to the consoles, through digital download.
Wednesday, July 15, 2009
Retro Gaming Round Up: Final Fantasy VII

Remember in my last post, where I stated that the nostalgia will always be better than the real thing? Well, I am happy to report I have been proven wrong. Final Fantasy VII was recently released after Sony's E3 Press Conference and I was happy to shell out the cost of a movie ticket ($10) to experience 70+ Hours of classic J-RPG action. For me, this was the game that lit the fire. Sure, I had an SNES for my first system and played my share of every console since the inception of the Nintendo, but the Sony Playstation and Final Fantasy 7 are where my addiction began. Although it was my first RPG and I was only 13 at the time, its story stays with me and after over a decade of RPGs since then, I was unsure it would still meet my expectations. I was surprisingly mistaken, it seems my years of experience have only made the game better.

Right now, I am over 25 hours in and have spent a ton of time tearing through the main story. Side Quests will become a little more important in like 10 hours or so. The narrative is one of the most impressive aspects; even with the limited technology, its characters, enviroments and overall ambience is still better than many RPGs being made today (see Infinite Undiscovery or the latest Star Ocean). There is alot of chemistry in the group once everyone joins the party, whether its Yuffie obsessing over materia or Barrett causing a ruckus, these 3D sprites come with alot of personality. Speaking of materia, this is why years of playing RPGs pays off, because now I am paying attention to all the complexities of the battle system. For example how materia affects your stats or how specific weapons will affect the growth of materia, these are things I had not considered when I was a kid. The process of getting through the game seems much easier as well, especially when taking advanatge of the Enemy Skill materia during the lower levels. Even materias like Deathblow and Destruct, which in the past I remembered ignoring, have become a important components in my arsenal.

Tuesday, July 14, 2009
The Art of Gaming: Assim Heetun

New post coming in! Which I hope will take advantage of the slideshow viewer at the top of the page, by featuring an artist each month that is inspired by different aspects of gaming culture. Hopefully, bringing together the culture we all know and love with that artists own perspective and style.
This months artist is Assim Heetun, who was also featured on Kotaku recently. As you can see above, his work with zombies and video game characters comes with some interesting results. You can see all his work @ http://www.agentmelon.co.uk/blog/
Wednesday, July 8, 2009
Screw Attack Wrap Up!

Ahh, that fresh convention odor, there really is nothing like it.
This past weekend I had the pleasure of attending the ScrewAttack Gaming Convention in Dallas, TX. I had attended conventions like Akon or AllCon in the past, but this was to be a first for me and video game conventions. I was stoked. Getting there was easy, since it was only about 30 minutes from my house and I already knew the hotel since I attended a beer festival there last year. First thing I did once I got there was walk straight into the 7,000 square foot gaming room and played some Capcom Vs. SNK 2. It was perfect.Too bad I couldn't get a pic inside the room, my iPhone does not respond well to the dark. Anyway, scanning the room there were about 40 or so consoles out and most were rocking a cornucopia of fighting games, competitive FPS’, retro games and even some Beatmania (think Japanese DJ game). I was fairly impressed, but in retrospect, I had wished for too much.I was a little disappointed not to see more rare games; maybe a review copy of KOF12 or the FF13 demo. But there is probably a bunch of red tape for something like that. Although… they did have some Blaz Blue, which was nice. Also, spent a fair amount of time in the Gameworks sponsored arcade room. Gameworks has been on my shit list for years, having pulled almost every "classic" (featuring a joystick and buttons) arcade game out, and replacing it with generic racing games and rail shooters. But ScrewAttack did bring some nostalgia to the convention with a Marvel Vs. Capcom 2 cabinet, X-men the arcade game, Killer Instinct and even a Rainbow Edition of Street Fighter 2 just to name a few.

Of course conventions aren't all about playing games; they are a celebration of all things gaming. There were panels and discussions all throughout the weekend and I personally enjoyed the one hosted by Matthew White on “How to Get a job in Gaming, Without Being a Developer”.You should check out previous posts regarding the Jack Thompson Debate as well. Don’t forget a movie room showing all sorts of gaming in films, including some episodes of the old Mario Brothers TV show!! Man I loved that show... Then you had the Dealer’s Room, which was a bit of a disappointment, with only three major dealers, the ECA and some Japanese foodstuffs. I would have liked more venders to have come from the local gaming community, maybe some developers showing off what they are doing, selling some t-shirts, etc. There was a lot of Table Top gaming and many tournaments like the Iron Man of Gaming and numerous speedruns. All of which I am not competent enough in to be competitive. >_< OH! And let’s not forget those crazy cosplay kids, which really bring a lot of personality to conventions such as these. Here are just a few pics of the many cosplayers that attended.
.

All in all, weekend well spent! I really want to give huge praise to ScrewAttack and everyone that made this convention a success. Best wishes to all for a repeat next year, and with Austin GDC coming up in September, expect much more in the vein of conventions coming to TwoCanPlay blog
Thanks for reading!
Something I Picked Up the Other Day
Tuesday, July 7, 2009
I am the Internets
http://www.gamepolitics.com/2009/07/06/jack-thompson-puts-best-foot-forward-sgc09-debate
Saturday, July 4, 2009
Jack Thompson Debate
-- Post From My iPhone
Friday, July 3, 2009
Gaming Outdoors: SGC 2009
-- Post From My iPhone
Monday, June 29, 2009
State of the industry: Motion Sickness
Tuesday, June 23, 2009
Gaming Outdoors: Final Fantasy in Dallas
-- Post From My iPhone
Friday, June 19, 2009
Tuesday, June 9, 2009
iPhone 3G S
Just pre-ordered mine last night and it should be delivered on June 19th. I bought the 16 GB White. Lots of new games to play. Anyone else gonna jump on the band wagon?
image courtesy of:
http://images.macnn.com/macnn/news/0906/iphone3gs.jpg
Sunday, June 7, 2009
E3 2009: Press Conferences
For gamers everywhere, E3 is the convention where publishers and developers come to hype the future of gaming. In the past its infamy had dwindled, but as the ESA promised, E3 is back! Now there is a ton of content to cover from the convention, so I will leave most of that up to the professionals. Since the basic business model for any developer involves a console on which to develop these games; Microsoft, Nintendo, and Sony hold some of the most significant press conferences of the show. I am going to run through their conferences double time, and give consensus on my best game and technology picks from the show.
Microsoft
Coming out the gates running, Microsoft brought the Harmonix team and a few Beatles to introduce the new Rockband. The pacing of the show was an interesting point, as Microsoft was the only one of the three to avoid business metrics, sales forecast or those pesky charts which typically slow down the intensity of new releases. The focus on the lineup included titles like Splinter cell: Conviction, Halo 3: ODST and Forza 3 headlining the exclusives for the year. While other 3rd party hits include; Alan Wake, Assassins Creed 2, Tony Hawk Ride, and Metal Gear Solid Rising.
New tech included some updates to the OS which bring facebook and Twitter functionality and of course, Microsoft answer to "waggle", Project Natal. This camera will capture the gamer in a full motion interactive experience that looks to change the way we game. The most prominent example lies in Peter Monyluex's experiment Milo. Check it out, there are some good explanations of Natal's potential at the following sites:
http://kotaku.com/5274554/molyneuxs-milo-brings-a-virtual-child-to-the-xbox-360
Nintendo
http://kotaku.com/5276350/wii-vitality-sensor-gets-smoothly-fingered
And the winners are...
Runner up: Scribblenauts
Best Tech: Sony Motion Control
Monday, June 1, 2009
Play it NOW!: inFamous
By no means am I going to try and make this blog into a place for reviewing video games. Companies have been built and burned to the ground, in the pursuit of providing consumers un biased reviews and I only want to show you the new game that is blowing my mind. Bringing us to the topic at hand; inFamous. Sucker Punch Studios newest IP, inFamous tries to mash up the parkour, free running style of Sly Cooper, with the gritty, electrifying, adventure of a graphic novel. Across 4 days I was consumed by Cole and his journey through Empire City. It ran at around 15+ hours for me and I was at 70% complete when I finished the story. One thing that inFamous has embraced is the moral choice paradigm, where the choices the player makes affects their affinity between good or evil.
This in turn not only influences things in your enviroment, physical attributes and powers you possess, but changes the story as Cole can become one of two people. On my first spin through I chose the path of evil and before it was said and done Cole had become a shadow of his former self. For me, the fun was found in Cole's diverse powers and platforming abilities. His power allowed him to traverse building tops and city streets as quickly as the energy which powers him and when it comes to power, Cole possesses some of the most fun abilities any gamer could wish for. No spoilers here, but if the idea of grinding across a a power line while dropping electric grenades and picking off opponents with a well placed blast in the face sounds appealling, you should play it now.
*all images come from google image search
E3 2009 Begins
Thanks for reading
Saturday, May 23, 2009
Aloha!: Waimoku Falls
Sean





