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Showing posts with label Marketing. Show all posts
Showing posts with label Marketing. Show all posts

Tuesday, August 3, 2010

Alan Wake in your City

Alan Wake, one of the best new IPs to come out in the past couple of years, has been met with underwhelming sales. Enthusiasts are quick to blame Microsoft and their marketing campaign, but there are doubts if that is the underlying issue. Two campaigns which have captured the Internet’s attention are the billboard ads and the “machinima-esque” webisodes called ‘Bright Falls’.


Now, the billboards were very clever, but region locked. The only reported sightings were in the Toronto area and although the Internet can share, it isn’t the same as seeing one on the street. I would like to think that if these were spread to 5 major U.S. cities, it would have helped to bring in a little more buzz. Especially the giant night light, which was strange enough to draw ones attention during the day and had an awesome visual effect at night. It is a shame that for whatever reason these billboards were not brought stateside. Maybe they didn’t test well, but if that was the case, then there should have been some sort of marquee ads used (billboards, buses, train stations, etc.).


Next you have the mini-series ‘Bright Falls’, a prequel to Alan Wake, which does a good job creating the eerie atmosphere for the town in-game. Not machinima in the traditional sense, as the episodes are all live-action. The set pieces and characters do reprise their role in- game, including Mr. Alan Wake himself. At first, it had a very erratic story arc, revolving around a reporter who arrived in Bright Falls to interview someone and instead experiences a series of haunting events. I watched the series a second time after playing the game, and this allowed me to utilize my knowledge about the fictional universe that is Alan Wake. I almost immediately new what the protagonist was experiencing.


*SPOILERS* The protagonist is being consumed by the darkness over the course of the series and essentially he becomes one of the “Taken”. It is more than just a marketing campaign. The content is actually cannon to the story arc and provides an interesting perspective on what it must be like for the people of Bright Falls.



Combined with some major banner time on numerous gaming sites, it appears that Alan Wake will be achieve acceptable returns. It has combined worldwide sales of over 600,000 at this point, and should reach 1 million by the holiday season. If Microsoft is smart, they will try to bundle it with new 360’s in 2011 and make a cut off the episodic DLC Remedy is releasing. And if they are even smarter, Microsoft will release this on Xbox Live using the Fable 2 model. Play the first episode for free and then $10 for each additional episode. With 5 more disc episodes and 2 DLC, that $70! If you have yet to play Alan Wake, I highly recommend it and my impressions are forth coming. I only hope that the game sales long-term reflect the praise it deserved.


Note: All videos and images are courtesy of Super Punch and YouTube

Watch the episodes of Bright Falls yourself, after the jump!

Wednesday, July 7, 2010

Geeking Out in NYC - Part 1


Seeing Rockstar advertise Red Dead Redemption on one of the largest billboards in Times Square it became clear how much video games have integrated with modern culture. Most would think that video games would be last on one's mind in New York, surrounded by an incredible mix of culture, food, and spirits. Should that be the case, you might miss a couple of gaming gems hidden throughout the big apple.

Saturday, July 3, 2010

Nintendo Rewards their Fans

So Nintendo has a service online where you can go register Nintendo Products called, Club Nintendo. This service is pretty common for publishers and even crosses into other industries. By doing so, Nintendo provides its fans the opportunities to earn points, which can be redeemed for unique products which you cannot buy in stores, as well as providing you a sort of "status level" in the program. At the end of June every year those points are reset and you have to start all over. Luckily, I reached the highest level (platinum status) before the reset and have thus earned myself the following trophy

                             

Not too shabby Nintendo! Gold members received a calender, but that really seems like the type of thing I would throw away after 2011. While, this little statue is a keeper. Anyway, the new year has started, so if you have a whole stack of unregistered Nintendo products maybe it is time to join Club Nintendo. Stay tuned later this week as I post my experience from the Nintendo World Store in NYC!

Saturday, June 12, 2010

Marketing 101 - Blur Ad Campaign


With the latest generation of video game consoles reaching full stride, popular culture has created a menagerie of different gamers. This results in more mainstream ad campaigns for video games, and the opportunity for creativity. Bizarre Creations’ newest IP, “Blur”, is an arcade racer, heavy on vehicular combat and multiplayer. The latest ad campaign features a foodstuff named “Brock Lee”, who is tired of driving in kart races for babies and marvels at the “big boy” racing in Blur. It is all very tongue-in-cheek and clearly a shot at the traditional kart racing genre and its current leader, Mario Kart Wii. Despite any qualms you have with the “sharing” of ideas across IPs, I feel the marketing is effective and succinctly explains the games overall theme. After seeing this, a post appeared on Kotaku showing the French ad campaign behind Blur. The approach towards the ad campaign is significantly different, taking the more “traditional” approach to advertising a product. Let's look at the two ads after the jump and go from there:

Tuesday, June 8, 2010

Blog Report

Why is it that John Marston always a sucker for scumbags and philanderers?

I just made it to Blackwater and I already hate the new mission characters more than the ones in Mexico or Armadillo.

That's saying alot since Armadillo was home to slimey, nun-robbing, necrophiliacs...

NEWS!

Tetsuya Ishida's surrealist self-portraits
Red Faction: Armageddon "Emergency Transmission"
The War Game Where Nobody Gets Shot [Politics]
Microsoft Changing Xbox 360 Box Art [Coverstory]
Results are in on PAX's Booth Babe Ban Poll [Pax]
Kim Kardashian As Lara Croft? That Can't Be Right, Can It? [Rumor]
Porn Empire Can't Penetrate the PS3 [PS3]
Radiohead Has Good Taste In Video Games [Music]
Contra Returns Without The Contra Name [Konami]
First Batch Of BlizzCon 2010 Tickets Hit eBay [Blizzard]
Enjoy Your Massage! No, Really. Enjoy It! [Wii]
Oh, BTW, EA Sports Confirms NBA Live's Name Change [Sports]
PlayStation Move Gets Another Supporter [Playstation 3]
Man Accused Of Killing Kitten For Unplugging Game Console [Crime]
Foxconn Employee Dies After 34-Hour Shift [Foxconn]
Hulu Coming To Xbox 360? [Rumor]
Sony Remembers The PS3 Is A HD System [Hd]
Rockstar Won't Be At E3; Game Reveal Purportedly On Hold
Surprise! No Portal 2 Party at E3 [E3]

Sunday, April 11, 2010

Marketing 101: Giant Bomb Quests


I love all press in video games journalism, Bitmob.com especially. I read everything from everywhere and rarely go flaunting the content of one journalism outlet verse another, but Giant Bomb has done something that may have raised the bar for press outlets across the industry. Dare I say, all web sites across the Internet. The implementation of a Quest system for their users. See a synopsis of my most recent online addiction after the jump...


Friday, April 9, 2010

"The Tester" Plays It Safe


After subjecting myself to 3+ hours of reality TV, Sony has a new QA Tester and his name is Cyrus, or more specifically, Will Powers. As an experiment in whether or not consoles could be a device for exclusive television programming, was Sony’s new PS3 exclusive reality TV program a success? From my perspective… no, but in the long-term, should Sony choose to revisit this model for delivering entertainment to the PSN, then it may be a yes.

Tuesday, April 6, 2010

Blog Report

Time is flying by and there are just too many games. DA Origins: Awakenings is home, with Battlefield Bad Company 2 on the way. Splinter Cell will be here soon and let's not forget Final Fantasy 13. Wow, my head hurts. So here is what the world did, while i recouperate...

Is This The Best Nintendo 3DS Mockup We've Seen, Or The Real Thing? [Rumor]
Love of the Pixel Leads to Endearing Game With a Twist [Mimeo And The Kleptopus King]
An RPG, Only This Time, Without The Fluff [Jrpg]
Sony's Mascot Exec Kevin Butler Moves PS3 Beyond The 'Arrogance' Age [Playstation 3]
Mass Effect 2 Formally Introduces Kasumi Tomorrow [Dlc]
Geometry Wars Retro Evolved 2 Is A Steal This Week [Deals]
Losing Our Religion [Religion Week]
Download 700+ Free Scifi Books Onto Your iPhone [Ebook Frenzy]
Will The Nintendo 3DS Screen Look Like This? [Clips]
Apple Thinking About Control Pads For iPhones [Patent]
Religion in Games: Less a Leap of Faith, More a Suspension of Belief [Religion Week]
The Ultimate iPad Launch Game Round-Up [Guide]
Blur Beta Set to Open To All (Xbox 360) Users, And Why It Won't Come to the PS3 [Blur]
New Portal 2 Concept Art Shows The Anatomy Of An Aperture Science Turret Gun [Valve]
The Xbox Live Arcade Inventory Blowout Sale [Deals]
NSFW: Is This The Most Violent Recruitment Site In Japan? [Tango]
Gears of War Developer To Debut Next Game on Late Night [Epic Games]
Club Nintendo Updates With New Games, New Goods [Nintendo]
New Super Mario Galaxy 2 Trailer Introduces Rock Mario [Wii]
Dante's Inferno's Trials Of St. Lucia Gives You Wings [Gallery]

Thursday, April 1, 2010

Hitting it off: Heavy Rain


Recently Lauren and I decided to embark on a new type of game, Heavy Rain. Coined as an "Interactive Experience", Heavy Rain is a wholly unique for this generation of gaming. Though not co-op in the traditional sense, in my opinion, it is still an experience which can be a shared. Quantic Dream, the developer, had treaded lightly down this path before with their PS2 title Indigo Prophecy, but the overall story arc and number of branching paths are far more significant than in their previous title. Warning: there will be spoilers!

Friday, March 12, 2010

State of the Industry: Expectations and Bioshock 2

Expectations. Expectations define many things in how gamers approach games. Sometimes it is the hype built by publishers which can set gamers expectations awry. Other times it is the way a demo plays or how previews leave journalists after the first impression, but lately there is another way expectations can setup games for failure; their predecessors. The most recent example of this is Bioshock 2, which by all normal standards would be considered a great game, if not for expectations. When the sequel was first announced and it became apparent Irrational Games was not developing it (creators of Bioshock), the fans heaved a sigh of disappointment. Bioshock, which will forever be known as one of the most immersive single player experiences of this generation had created an expectation that no sequel could live up to. Maybe it was the idea of returning to Rapture, the setting from the original. Or it may have been the almost novel idea of returning as a Big Daddy, protectors of the Little Sisters and a most deadly enemy from the first one.

Personally, I played the original and harbored some of the very same feelings that many others did. I doubted my desire to return to Rapture and felt unsure about the whole concept. When 2k announced the games delay to develop a separate multiplayer component, the fans were up in arms. They wanted 2k's head. I personally did not care, because the number of games which have terrible & awesome multiplayer components has no effect on me either way. I rarely have time to play competitive multiplayer when I game. I am a more varied gamer and prefer to change up my experiences, rather than become exceptional at any one game. Plus I play a lot of RPGs which eat up 40+ hours of my life typically. So, when the reviews came in, I was excited to here many of the journalists I followed said it was great! I began talking about it around the house and for Valentine’s Day, Lauren bought me it as a gift (yeah, she is that cool). I put that in almost immediately, despite still being addicted to Mass Effect 2 and trying to finish up Bayonetta. Within the first hour or so, I was back in Rapture and loving every minute of it. So, why all the hate? How come almost every little comment I read about the game starts with "let me just say, this game is not nearly as good as the first one"?

Sure, there are things that still suck; like the Vita-Chambers are weird if you respawn in a place you don't remember or the shooting may still feel a little stiff, but look at all the new things they tried. Most obvious is the dual-wielding of plasmids and weapons. Second, the introduction of charged plasmids and the traps. Third, the mini-games involving little sisters, where now you have to protect them as they harvest corpses. Fourth, all new weapon types and so on and so forth. My point is that despite any shortcomings you could find, there are just as many new innovations. I don't think that we should fault 2k and the various studios who worked on this game, for not being able to provide you the same experience Bioshock did. You have to understand that the first time to experience anything is going to be much different than each additional visit. For me Bioshock 2 was a fantastic return to Rapture, which answered some additional questions and helps shed light on the splicers civil war. If you are at all interested in an atmospheric shooter, go give it a play through. You will be happy you did.


So, will we learn to be more open to sequels in the future? Hopefully, but it is going to be up to how we setup our expectations and what we define as acceptable. It is all about perception.


*Note: images are courtesy of a Google Image Search

Thursday, February 25, 2010

Sony's The Tester

Here is a unique way to deliver new content to the PSN, reality television. Granted, the genre tends to lean towards “lowest common denominator” type programming, but “The Tester”, to be produced by Sony and production company name may be interested in appealing to more than America’s love for overdramatic idiots mixed with copious amounts of alcohol, see Jersey Shore. Basically, a bunch of people get together to compete for a coveted job in the game industry as a QA Tester… wait, is that right? These people are actually competing for a position which requires a high school education and dishes out minimum wage across an average 60 hour work week? Yikes! Maybe I am overestimating the shows potential, but then again it’s free, related to gaming and an interesting marketing experience for PSN. Alright, I am in. Basically, I will watch it so you don’t have to and when the season closes, I will deliver a post mortem. Then you can always watch it after you read my impressions.


*note: image courtesy of http://www.thetester.com/

Wednesday, February 17, 2010

Marketing 101: THQ Rewards its Customers

When I first heard about the redemption program regarding NEW copies of Darksiders, I was ecstatic. But to my dismay, my version of the game did not have a mystery code. Then, when the news broke that you could also mail in your receipt, I immediately went home to search. But again came up empty. So, I remembered when I had bought the game and where I had bought it. It was on 01/15/2010, sometime after 930 pm, at a Walmart. Normally I would have gone to a Best Buy, but since those were closed and it was a spur of the moment, “I need to play this game” situation, Walmart was it.

So, I went back to that same Walmart’s customer service department, to see if they could re-print the original receipt. And they could! But to my disappointment, they could only print to some crappy dot matrix printer!
And so went my plea to have THQ honor this crappy receipt from Walmart and take advantage of their latest promotion. Originally put into place to reward pre-orders, each Darksiders game that went out in the first run had a mystery code placed inside the case, which looked like this:


And what should you have expected to receive for this mystery code??? How about a free game and not just any game, an AWESOME GAME! Taken straight from Darksiders community site, you will receive: 
•A digital Hellbook disc featuring Darksiders art, videos, and other awesome stuff! 
•A free copy of Red Faction: Guerrilla, a third person shooter featuring fully destructible environments... on Mars!
 I really want to go back to Mars in Red Faction and I could always borrow a copy from one of the numerous friends I gifted this to over Christmas (yeah, I really dug this game in 09), but to justify my inability to control my addiction and making the spur of the moment decision (my girlfriend and I shared) to by Darksiders could turn out to be the best way to start 2010. So with the letter, form, UPC and crappy receipt on there way to THQ, I will have to be patient....

*note image courtesy of Darksiders Community Site

Monday, January 18, 2010

Marketing 101: "Tatsunoko VS. Capcom" Commercial



I absolutely love the new American "Tatsunoko VS. Capcom" commercial. It is marketing like this that I feel does service, to not necessarily always showing gameplay footage. Whereas some past Capcom commercials felt uninspired (like the Resident Evil 5 campaign) for not showing gameplay footage, this on the other hand substitutes a "Robot Chicken" - esque live action segment. Which so perfect because they know exactly what kind of TV the major demographic for a game such as this would appeal. While doing a good job of capturing the kind of high energy, wackness the Capcom "Versus" series are known for. I had some time to play the Japanese arcade release while at Arcade UFO in Austin and that is exactly what consumers should expect if the pick up this Wii exclusive.

The fighting engine is reminiscent to past installments and the graphics look quite good on the Wii. It is rare for the Wii to be launch such a fantastic fighting franchise exclusively. Along with the usual banner ads, magazine prints, and commercial; Capcom has partnered with Madcatz to make an exclusive fight stick for the Wii as well. Essentially it is a re-skinned version of the stick developed for Street Fighter 4 and should feed the need for most of the "hardcore" wanting an arcade feel. Although, many would note the lack of the stick containing any authentic "Sanwa" parts. The picture was courtesy of 1up.com. I hope that the efforts being made by Capcom are enough to succeed, as the sales of this game may influence the future of a new Capcom Versus property. In a recent interview with Kotaku (here), Tatsunoko vs. Capcom producer Ryota Niitsuma was quoted as saying:

"If sales are really good (for Tatsunoko vs. Capcom: Ultimate All-Stars) then you can see an announcement within this year,"
Hopefully, this will lead to a new Versus titled being developed in their 2.5D engine which was used for Street Fighter 4. Please bring me a Darkstalkers Versus title or even Marvel Vs. Capcom 3. And if you are at all unfamiliar with the Versus franchise, please consider getting your hands on some of the following games below.

Capcom vs. SNK: Millennium Fight 2000
Capcom vs. SNK 2: Mark of the Millennium 2001
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2: New Age of Heroes
X-Men vs. Street Fighter

You can also pickup a copy of  Tatsunoko VS. Capcom on 01/26/10

Wednesday, December 16, 2009

Marketing 101: Nintendo Information Center



Ah Nintendo, your ability to reach the common man and cause them to purchase copious amounts of useless peripherals, mini-game collections and arguably the best kart racer of all time knows no bound. With the Christmas Holiday vastly approaching and consumers pouring into malls, Nintendo has brought its Holiday line-up to consumers. You can read more about the campaign here, but I just wanted to say that this is why Nintendo is winning, because everything about their business model screams "accessibility". Do the hardcore enjoy that? Not so much. Many hardcore gamers play games because they like to feel challenged, but the Wii is all about feeling like you having fun without having to worry about “which of the 15 buttons do I push to make this damn game work”?! Its about interacting with friends and family around a TV (because lets face it, this friend code bullshit has got to go) and having a good time. New Super Mario Brothers Wii is following that, although I am not to sure what Nintendo's definition is of a good time, while my friends continue to grief me. Regardless, here is the information booth at Grapevine Mills - Grapevine, TX where Nintendo had games like Mario Kart, Guitar Hero 5, Wii Fit Plus, Wii Sports resort, Professor Layton, and Zelda: Spirit Tracks. Also, throw in some attractive young ladies to answer all your questions and you have sales. In fact, watch the Wii pull out ahead of the pack this December in hardware sales stateside and I would argue this is the reason. Now can I please have a "real" Zelda for Wii???


Monday, November 9, 2009

Marketing 101: Sin to Win

9 Circles of Hell and the Campaigns behind them

It's November 9th and another Circle of Hell has opened over at Electronic Arts. Since the anouncement of new IP Dante's Inferno, EA has been all over the industry building hype through some ridiculous marketing stunts. I will not debate the responsibilities of using a profound piece of literature, to build the narrative for an action game. Let's just look at how these marketing stunts are being executed and whether or not it has had an affect on the audience. I believe their original campaign is developed around the 7 deadly sins, but the 9 circles are the levels in the game. Either way, most of the circles are the same are similiar to the sins committed, so we will just apply the camapaign stunts across the circles. The game also has a "normal" marketing campaign as well, and if after this you are interested, you can go to EA's site for more information here.


Limbo - During this year's E3, Electronic Arts staged a fake Christian protest against the game, complete with signs that read "EA = Electronic Anti-Christ." The idea of religious protest against a video game is sure to make headlines, even if this isn't the first time. Lest we for the Hindus community's outrage over “Hanuman: Boy Warrior” a PS2 game. The protest eventually spurred actual Christian activists to denounce the silly stunt. The funny thing is, becuase the initial impression was the demonstration was real, EA was able to get twice as much converage for one activity, since every post was followed up with a clarification. Well played EA.


Lust – At Comic Con this year, Electronic Arts was running a contest that promises " dinner and a sinful night with two hot girls, a limo service, paparazzi and a chest full of booty " as a reward for snagging multiple pictures with any booth babes, committing "acts of lust." First off, booth babes probably have a hard enough time just being an entire convention filled with nerds, objects of affection. Now, you are basically antagonizing these gamers to go out and get a booth babe, from any company, not exclusively EA, to take a demeaning picture. Obviously this could not end well. Not only did some "winners" refuse their prize to make a point, but essentially EA is alienating their fan base. For it being one of the easiest sin's to campaign over, it seemed like EA had really messed this one up for all intents an purpose.


Gluttony – What better way to say your sorry than with cake. Of course, EA didn't want to waste another opportunity to market Dante's, so instead of a normal cake, EA went with an arm cake.
Gamespot was the lucky media outlet to receive it and from an epic cake point of view, this one is spot on. Though it didn't get as much coverage across the various media outlets, in the basic application to the game it seems pretty accurate. Sadly, execution was lacking.

Greed – EA then sent out checks for $200 to various journalists and media outlets which read; “By cashing this check you succumb to avarice by hoarding filthy lucre but by not cashing it, you waste it, and thereby surrender to prodigality.” Some chose to destroy the check (Brian Crecente @Kotaku) or donate it to charity (Chris Grant @Joystiq), but either way it got Dante’s Inferno back into headlines. Cheapy D of CAG.com actually calculated the value of doing something like this. Here, he looked at the cost of advertising on Kotaku, as compared to pulling a stunt like this:
“Kotaku charges an $8 CPM (cost per 1,000 banner impressions) for their standard advertising banners. Their news post about this PR stunt will likely surpass 40,000 views.  Look Into To err on the safe side, let's say the total cost of the check and fancy box is $300. Since Crecente burned the check, EA basically spent the equivalent of a $2.50 CPM for a front page news post on Kotaku.” Now, that’s a pretty good deal when you’re trying to utilize the advertising budget effectively.


Anger (Wrath) - A 17 pound package crate appeared on the doorstep of numerous journalists. Once the twine was removed from the outside, a series of moody overtones began playing, which were quickly silenced by the horrific noise of Rick Astley's Never Gonna Give You Up blaring from inside the box. The catch, the box was basically sealed shut, with no way to turn it off! It would not stop until you cracked open the crate and disconnected that power source. Nothing like the sweet melodies of Rick Astley to bring out the anger in someone.

With Heresy opening to the public, I wonder what EA has planned next? Will we get a video montage of the "Buddy" Jesus holding a Popes Gone Wild video, or is the Catholic Church planning on releasing a new line of Dante's Inferno propylatics? Let us not forget that there are still the cirlces of Violence,
Fraud, and Treachery; left to inspire the audience to pay attention to EA's new franchise. It will stay on my radar until its release, if only for the LOLs. 

*Note: All photos were found using Google Image Search

Wednesday, November 4, 2009

Blog Report: November 4th

Official U.S. Playstation Blog
UNCHARTED 2: Among Thieves Celebrates Halloween with a Title Update and a Double Cash Weekend
Arne Meyer // Senior Manager of Marketing Communications, Naughty Dog
October 30th, 2009
http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-celebrates-halloween-with-a-title-update-and-a-double-cash-weekend/

Uncharted 2 has been on-sale since the 13th of October and with its positive reception, the community is currently thriving. Games are not always shipped to perfection and one good thing about the level of connectivity our consoles feature is that updates are relatively simple. Naughty Dog, the developer of Uncharted 2, has recently released an update to fix a few issues in the game. But, to take advantage of the upcoming Holiday, Developers are offering a bonus with this update. If you play the uncharted 2 multiplayer between October 30th and November 2nd, players will earn double the cash they normally would in multiplayer events. Also, cash is a determinate of Level, so more cash goes to increase your level, as well as provide funds to purchase the numerous things in the store. Also, the multiplayer battles will be infected with skeleton heroes and zombie villains all through Halloween. It is a great idea and excellent PR for their company. They are essentially providing early adopters extra content for free, as well as creating an incentive, to participate in the community. Naughty Dog employees will also be roaming around the game online, so users should watch out for the “red paws” next to gamertags. You may have the pleasure of dying at the hands of one of Uncharted 2’s creators. It is good to see active communities holding events and celebrating something the all enjoy.

Set on Stun
Rise of the Peripherals — Gaming Gadgets Galore for Serious Niche Marketing
Shawn Deena
October 29th, 2009
http://setonstun.com/2009/10/rise-of-the-perpherials-gaming-gadgets-galore-for-serious-niche-marketing/

Through the many generations of video game hardware, peripherals have been a major part of the market. Initially, peripherals were designed out of necessity for an input device, but have since changed to find unique ways to immerse users in the games. Let’s face facts though, not every peripheral was designed to immerse gamers and not every peripheral was a success. Our generation is no different since the fruition of the rhythm game had taken place. Now, living rooms across the world are full of plastic guitars, fake drum kits and microphones. But with the success of these, Activision would only find ways to increase this niche markets profitability. Starting this month and heading into next year Activision, Nintendo and Ubisoft are all planning on releases new peripherals. First, an expansion of the Rhythm genre with DJ Hero, a turntable based rhythm game. After that, a new way of skate boarding through your living room with Tony Hawk Ride. Nintendo, finally decides to release more software for the Wii Balance Board, but they too see more in the niche market of fitness gaming and plan to release a new peripheral with the Wii Vitality Sensor. What it does, well no one really knows, but it is certainly a unique venture into the market. It may be a dangerous gamble on some of these peripherals, since the economy is still down, how many $100+ games are people going to be able to buy. This doesn’t even account for the new James Cameron production Avatar, whose game, like the movie, will be playable in 3D. Of course to support that, you will need to buy a HD TV (and I think it needs to run at 120 hz.) which will most likely cost you an excess of $1,000.

Wednesday, October 28, 2009

Blog Report: October 28th

Set On Stun
Veronica Belmont Sums it Up Nicely: “Pink is the New STFU”
JP Sherman
October 20th,2009
http://setonstun.com/2009/10/veronica-belmont-sums-it-up-nicely-pink-is-the-new-stfu/


An article about how women are still being marketed to as dainty homemakers and not the tech savvy equals they have become. When NewEgg.com released a new campaign targeting women this holiday season, a technology enthusiast, Veronica Belmont was taken back at its simple minded focus; offering suggestions only in house wares or consumer electronics, all dressed in a ghastly pink. When do of course enjoy pink (someone has to), but in this day and age where consumers are all about options and differentiation, that suggesting only pink is probably not the most successful way to increase sales. Also, the concept of a technology website selling pots and pans is equally as derivative as, building a campaign towards women with those pots and pans in mind. Since, “61% of technology purchases are unplanned by women, who make up 82.5% of the shopping decision making,” it would be smart of New Egg to focus on the following considerations:

•There needs to be an immediate recognition of VALUE.
•There needs to be a distinct visual identity differentiation.
•Focus on perceived value
•Provide features as it relates to value
•Avoid the “pink it and shrink it” look

Sherman believes that if this is done, NewEgg.com may potentially see more sales and less offended consumers.

The Official U.S. Playstation Blog
UNCHARTED: Eye of Indra – First Episode on PSN Today
Neil Druckmann // Lead Game Designer, Naughty Dog
October 22, 2009
http://blog.us.playstation.com/2009/10/uncharted-eye-of-indra-%e2%80%93-first-episode-on-psn-today/


Full motion comics are a relatively new form of media, which utilizes comic panes with some animations, to blend audio driven story with hand drawn characters. This has become a growing trend within video game promotion, yielding an apparent competent return on investment. Basing this assumption on the continuing number of companies who choose to use this method of communication, Uncharted 2 has become the next game to feature its own full motion comic. Having watched the Dead Space full motion comic in anticipation of the 2008, I also participated in the New Uncharted: Eye of Indra episode. Seemed ok, for being so heavily sponsor driven, I would have preferred to pay a dollar and gotten 10 minutes of content, instead of 5 minutes of story and 5 minutes of advertising for the latest Toyota SUV and videogames I already own, but it was cannon to the existing fiction from what I could see. Future episodes will be downloadable on the Playstation Network for a price of $2.50. Hopefully they will be fewer ads, since there is a price associated. I find it interesting how different Medias are blending to create new ways of deliver entertainment. Of course, in this case it seems to be in promotion of an already existing IP, but maybe one day, full motion comics could become respected medium and will even have its own “Citizen Kane”.

Wednesday, October 21, 2009

Blog Report: October 21st

Catering To Your Audience: Videogame Direct Marketing
Shawn Deena
October 11, 2009
Set on Stun
http://setonstun.com/2009/10/catering-to-your-audience-videogame-direct-marketing/


Many games over the years have been developed as a radical concept, which becomes so successful it creates its own genre. Look at how role playing games went from a strictly single player experience into massive multiplayer online experiences or how movie licensed comic book games have spawned numerous original stories in a comic book format. It is games being designed for a niche, but still can be played by anyone that is becoming extremely successful. Shawn touches on many examples; Brutal Legend (diverse gameplay / Heavy Metal Music) or Beatles: Rockband (Beatles / Rhythm Game), and I think the main point is that, if you can design a game which appeals to a community or sub-culture that already exists, it will sell. The exception lies in two potential pitfalls: First, the community has to feel the game does justice to whatever sub-culture exists because, if not the game would be ostracized. Second, there must be a certain level of accessibility to the game, so when a gamer recommends a Spiderman game to a comic enthusiast, the new player is not frustrated by some over technical gameplay. If and when companies have achieved cohesiveness between these two elements in a single game, they are typically a success story. That is why more and more games will continue to be developed for these sub-cultures.

Pre-order Holy Invasion of Privacy, Badman! on UMD Today!
Nao Zook
October 20, 2009
Official U.S. Playstation Blog
http://blog.us.playstation.com/2009/10/pre-order-holy-invasion-of-priv
acy-badman-on-umd-today/



As a follow up to the previous article I posted from Gamasutra regarding the release of the PSPgo and the inevitable phase away from UMDs (Universal Media Device) to Digital Download only. This article is a perfect example of good PR and managing the two way conversation in such a way that it will benefit your customers, your product and your company as a whole. When Holy Invasion of Privacy, Badman was released in the US, NIS America decided to only release the title as a digital download. They felt that for the cost of the actual title to stay low, they could easily put it online over having to manufacture UMDs, but the community wouldn’t stand for it and gamers began to request a physical copy of the game. They used the Playstation Blog to run a poll and see how many consumers were willing to wait for the manufactured copy and the results appeared strong enough, NIS is now offering pre-orders for the UMD and if they reach 1,000 they will go to print. Another thing to note, the price point has not changed, so whether you download it or purchase the physical copy of NIS’s website, the game is only going to cost you $20. NIS should be applauded for keeping an open mind about the whole process, since digital downloads are just starting to become more mainstream. They did an extremely good job of understanding their customer needs and found the price point NIS needed to execute at, in order to fulfill the customer needs. Hopefully, NIS will find their much deserved success here, as well as in Japan.

Thursday, October 8, 2009

Marketing 101: It only does everything...

The original brand of Playstation has applied exclusively to video game consoles, throughout the life of its brand. However, when Sony Computer Entertainment President Ken Kutaragi in June of 2006 publicly stated "we never said we will release a game console", in regards to the upcoming PS3, this message confused both consumers and developers alike (Edge Staff). Those who were familiar with Playstation felt that despite the campaign of with PS3 being “a computer, [which] can interact with anything”; video game software will ultimately drive hardware sales (Edge Staff). With this as their initial marketing goal, the Playstation 3 would have a difficult launch, rolling out 8 different iterations over the next 3 years, dropping console prices and continuing to adjust its firmware. Now, we will examine the launch of the PS3 and the strategies behind pricing, advertising and executive structure. Then, look into the future of the console, with the most recent re-launch of the PS3 brand.






Knowledge came about of the PS3 early in 2005, it only made sense from Sony’s previous success with the PS2, that they would develop another generation of console to stay competitive in the market. Like anything a consumer can purchase, price is an important factor in the decision making process. Consumer fear would be sparked in a controversial statement made by Ken Kutaragi to Japanese reporters in 2005, saying consumers should feel they “will work more hours to buy one. We want people to feel that they want it, irrespective of anything else,” leading many consumers to wonder how much the PS3 would cost (Johnb). Then, a month later on a French radio station, the President of Sony France would leak pricing information for Europe “around €500 [$613], in the range of €499 to 599 [$612 to 734]” (Jenkins). Later in the year, this pricing would be confirmed at E3 and entertainment exposition in the U.S. The US dollars would appear the same as Euros, at 499 and 599. This would obviously be an issue in some consumer’s eyes as the European and Japanese versions were more expensive than the American version. Sony’s UK managing director tried to explain this variability and wanted to stress that the decision was made “dealing with Euros and Yen - it's about the relationship between those currencies", not having to do with US currency. Combine this with the fact that the PS3 is launching in both America and Japan in November of 2006, while Europe won’t get a PS3 until March of 2007 and you have a few very explosive markets being affected negatively in this launch.

Now we already understand from the initial launch of the PS3 Kutaragi was trying to sell us a computer, but Sony needed to convince consumers that this idea was more fact than fallacy. Looking back at one of the initial selling points, may have been more problematic than progressive in terms of thinking and that was pitching the Cell Processor. The Cell is a design where the processor can divide itself 8 times and distribute its power equally to 8 different components within the PS3. But Sony felt that this much processing power could achieve more and developed the cell (with IBM) to work harmoniously with other cells. There intent is “to use the Cell processor across a wide variety of home applications”, so your toaster could sync with your TV, which would sync with your PS3 to improve your gaming experience, but appliance-makers would be a hurdle. It seems highly unlikely that any sort of kitchen appliance is going to require the power of the cell process to facilitate its daily function. Sony Computer Entertainment chief executive Ken Kutaragi told Japan’s PC Impress Watch earlier this year, “...People making those everyday-life electronic devices are still not thinking their product will one day turn into computers. I believe this is some kind of pride that electronic makers hold against the computer world” (Edge Staff). Whether or not the consumer electronics industry is holding a grudge against the computer industry; its 3 years later and there is no future in sight for the cell processor to be used in such a way.



There was trouble at the top during the launch of the PS3, executives were squabbling and making decisions without consulting their peers. “In September, Mr. Kutaragi announced Sony was halving shipments of the new PlayStation to the U.S. and Japan and was pushing back its European launch. At a news conference, Mr. Kutaragi blamed Sony's electronics group for failing to produce enough of a critical component, exposing his tense relationship with the division. ‘If we're asked whether Sony's quality of manufacturing has declined, I would have to say 'yes,' Mr. Kutaragi told reporters” (Kane). There are times and places for people to share these emotions, this was not either of those. By publicly announcing his displeasure with the electronics division, Kutaragi was isolating himself within the business, simultaneously loosing corporate confidence. Eventually, the father of Playstation would become too much of a liability for Sony and “After completing the launch of PLAYSTATION 3 worldwide, Mr. Kutaragi has decided to pursue his dreams beyond PlayStation and to accelerate his network vision” (SCEI Press Release). The President of Sony Corporate, Howard Stringer “persuaded Mr. Kutaragi to give up day-to-day control of the division in December…Mr. Stringer replaced him with the U.S. head of the videogame unit,” Kazuo Hirai (Kane). With this change, Jack Tretton would assume the role of the President of the North American division.




As Sony moves into its new future, Kazuo and SCE have decided to launch the 7th and 8th iterations of the PS3 under new branding. The New Playstation 3 is much slimmer than its 6 predecessor’s and sports one of the largest hard drives, at a $300 price point. The 8th version has also been confirmed recently, and will double the Hard Drive size of the 7th generation, for $350. The newest models are also painted a flat black and have an etched PS3 symbol on the face, as opposed to previous models (being gloss black with chrome “Playstation 3” written on the face). Their marketing campaign has come full circle with; “Playstation 3, it only does everything,” being a more media centered, video game console and offering a competitive bang for your buck, over the Xbox360 or Wii. The commercial side of the campaign has also been met with positive results, and the box art on games have also received the new logo. After one month of the new brand being available on the market, NPD reports show that PS3 sold twice as many units over September 2008 and Microsoft (who also had a price drop), only increased 2% from last year. I personally am excited about the recent re-branding and can’t wait to see what Sony’s future holds for the Playstation 3.



Citations:

Wednesday, September 30, 2009

Blog Report: September 30th

Blog: Gamasutra (substitute for ‘Set on Stun’)
Blogger: Leigh Alexander
Post Title: Sony: No UMD-To-Digital Conversion For PSP Upgraders
Date: September 25, 2009
Link: http://www.gamasutra.com/php-bin/news_index.php?story=25407

Set to Stun has not updated in over a week, show I chose a post recently from Gamasutra, an industry blog that is the equivalent of a trade magazine to video games. The PSP is trying to move out of last place and its success seems more and more uncertain as Sony continues to handle PR/Marketing for the device so poorly. Since its inception, the PSP has never been a success in the portable market. Limited capabilities, lack of software support, rampant piracy and all coming with a hefty price tag has placed the device lagging behind the Nintendo DS or even iPhones. Moving into the future Sony now intends to release a 4th update to the current hardware, a re-design called the PSPgo, which has forsaken its “software on disc” days (via the UMD drive) to utilize the growing popularity of digital download. So now much like the iphone, you can log onto the internet (via Wifi) and download your titles directly onto the PSPgo, no disc required. But if you currently have a PSP (which can also download), but additionally still utilize the disc drive, do you even want to upgrade? When Sony was first addressed about the concern of UMD drives becoming obsolete, they felt confident in saying that they were looking into a program to allow existing PSP owners to convert some of the UMD games they already own to digital versions playable on the PSPgo, though declined to say how many games will be convertible. Well, that’s because it now looks like that will not be an option at all, making the PSPgo a poor investment for anyone that has UMDs. Not only is this a huge turn off to the consumer, the price point is as well, selling for $250! Now, a PS3 is $299, which can do a whole lot for the price, and a PSP3000 is $170, which can do everything a PSPgo can, plus play UMDs. Starting to get the picture? Compare this with a Nintendo DSi going for $170 or even and iPhone 3G being $100, I think this is a serious mistake on Sony’s part. The business model for this device is all sorts of wacky and until it release, Sony seems oblivious to the magnitude of the situation. Hopefully, it won’t cost them much more than they put in.

Blog: Official Sony U.S. Playstation Blog
Blogger: Mark Valledor // Marketing Manager, SCEA
Post Title: LittleBigPlanet: Sack it to Me – The “Lots of Videos, Corrections, and FREE DLC” Edition
Date: September 25th , 2009
Link: http://blog.us.playstation.com/2009/09/littlebigplanet-sack-it-to-me-the-lots-of-videos-corrections-and-free-dlc-edition/


Little Big Planet is an exclusive IP (intellectual property) for the Sony Playstation 3, who after its release in 2008 was met with critical acclaim and currently holds second place for the highest rated game on the PS3 (according to Metacritic). One reason why this title has met with so much success is its ability to generate content for free, via an online community and the tools provided in game. The idea is, the developer (Media Molecule) could make a traditional platforming game (a la Mario Brothers) and develop a creation kit in game, so that once you play through the story, you could download other user levels. Combine that with strong support from Media Molecule for new designs, costumes and abilities; the game comes complete with a never end stream of new stuff to play and see. There have been so many user generated levels, that the game is getting a Game of the Year Edition re-release, which will not only include all the on-line content, but have new content created specifically by the top 18 level designers in the community! In this post they show of some new downloadable content, levels, and an up and coming designer. This is an excellent example of PR 2.0, since Sony is going into the community and seeking out its most passionate consumers to advocate for this game. These advocates bridge the gap in communication between Sony and its consumers, making the conversation a “two-way street”. In doing so, it creates an impression that you too can play, create, and share.