Tuesday, June 8, 2010
Blog Report
I just made it to Blackwater and I already hate the new mission characters more than the ones in Mexico or Armadillo.
That's saying alot since Armadillo was home to slimey, nun-robbing, necrophiliacs...
NEWS!
Tetsuya Ishida's surrealist self-portraits
Red Faction: Armageddon "Emergency Transmission"
The War Game Where Nobody Gets Shot [Politics]
Microsoft Changing Xbox 360 Box Art [Coverstory]
Results are in on PAX's Booth Babe Ban Poll [Pax]
Kim Kardashian As Lara Croft? That Can't Be Right, Can It? [Rumor]
Porn Empire Can't Penetrate the PS3 [PS3]
Radiohead Has Good Taste In Video Games [Music]
Contra Returns Without The Contra Name [Konami]
First Batch Of BlizzCon 2010 Tickets Hit eBay [Blizzard]
Enjoy Your Massage! No, Really. Enjoy It! [Wii]
Oh, BTW, EA Sports Confirms NBA Live's Name Change [Sports]
PlayStation Move Gets Another Supporter [Playstation 3]
Man Accused Of Killing Kitten For Unplugging Game Console [Crime]
Foxconn Employee Dies After 34-Hour Shift [Foxconn]
Hulu Coming To Xbox 360? [Rumor]
Sony Remembers The PS3 Is A HD System [Hd]
Rockstar Won't Be At E3; Game Reveal Purportedly On Hold
Surprise! No Portal 2 Party at E3 [E3]
Sunday, May 23, 2010
Play it NOW! - Super Street Fighter IV
First and foremost, the character selection screen is initially completely unlocked, and a few new characters are available. Some are from the original Super (Dee Jay & T-Hawk), others from the Alpha series (Guy, Cody, Adon), and still others from Third Strike (Dudley, Ibuki, Makoto). Rounding out the 10 are some new faces with Hakan and Juri. This article will focus on the new characters, since the existing are similar to their predecessors.
Juri - Is primarily an offensively oriented character, with few defensive moves. Most of her attacks are kicks and her fireball technique can be charged. If you choose to charge, she does a high kick first and can unleash her fireball at any time after that by releasing the button. She has a counter move in which she taunts her enemy into hitting her. If she is hit; she can move backwards, jump into the air, or appear behind her opponent. Combined with her aerial dive kick, this counter is especially painful for her opponents. Her super unleashes a flurry of fireballs and juggles the opponent, ending with a fireball that hits the opponent as they are falling. The first Ultra is the Feng Shui Engine, which is a timing move that allows her to do combos at ease. The second Ultra is the Kaisen Dankairaku, a devastating attack in which she kicks her opponent up, then down where the opponent lands on her foot. She taunts them before slamming them into the ground.
Hakan – An oil wrestler whose technique revolves around the application of oil to his body. The primary move is called the Oil Shower, but the overall move set remains the same regardless of the presence of oil. The difference made by applying oil shows in the strength and agility of the character. Moves like the slide attack, will reach further with oil applied. Since he is more of a grappler, his throws are also more powerful with oil. Applying the oil also makes him "glow" for a short amount of time, acting as a timer of sorts for his current oiling. His super involves grabbing his opponent, sliding back and forth across the floor of the stage. The first Ultra is the Oil Coaster, which is like a more powerful version of his Oil Rocket move. He grabs, then pops the opponent up into the air, and slides them into a wall. The second Ultra is the Oil Combination, where Hakan lays down on the floor and waits for his opponent to fall into him. Once an opponent does, calamity ensues and they will wish they had not executed that last jump.
Wednesday, March 24, 2010
"Friendly" Rant: The Latest "Crush" in Gaming
–cited from their press release. Thoughts after the jump...“an entirely new interactive social gaming experience allowing gamers to meet, match and pay to play online games with other users (PlayDates). GameCrush is the only online service that allows gamers to choose a companion to spice up their favorite online games. Both Players and PlayDates define the experience they want - either “flirty” or “dirty”, choosing from some of the most popular console titles and casual web-based games.”
Friday, March 12, 2010
State of the Industry: Expectations and Bioshock 2
Sure, there are things that still suck; like the Vita-Chambers are weird if you respawn in a place you don't remember or the shooting may still feel a little stiff, but look at all the new things they tried. Most obvious is the dual-wielding of plasmids and weapons. Second, the introduction of charged plasmids and the traps. Third, the mini-games involving little sisters, where now you have to protect them as they harvest corpses. Fourth, all new weapon types and so on and so forth. My point is that despite any shortcomings you could find, there are just as many new innovations. I don't think that we should fault 2k and the various studios who worked on this game, for not being able to provide you the same experience Bioshock did. You have to understand that the first time to experience anything is going to be much different than each additional visit. For me Bioshock 2 was a fantastic return to Rapture, which answered some additional questions and helps shed light on the splicers civil war. If you are at all interested in an atmospheric shooter, go give it a play through. You will be happy you did. Tuesday, March 2, 2010
Sony "Where's the PR?"
First off, Sony is not a villain in this situation, as this was a silly error that probably happened due to the forgetfulness of some poor employee. When compared to the Xbox 360 and its numerous hardware failures, Sony looks like the gold star of the classroom. The problem was how they handled the situation and the advice they offered their consumers. Telling your customers not to turn on their PS3’s is ridiculous, especially since they would not be online looking for a solution if they had not already done so. Also, most of the posts I saw in North America were directed at the United States audience, but this is a worldwide issue. It was not localized to one region and customers from many countries were probably left in the dark about what was going on. Holding their breath and hoping that this was not the end of their backwards compatible “fat’s” lifespan (I was one of them). I am sure Canadians everywhere were wondering where the support was. While engineers were being called in on a Sunday and someone soon realized that this issue would be resolved once March 2nd rolled around and the internal clock realized its mistake. Instead, of pretending like people were willing to stand by and act like nothing was wrong (which they weren’t reference solution), Sony should have been transparent about the situation and addressed the public with this knowledge, putting everyone’s mind at ease for the next 24 hours. If they were wrong, it at least doused the fire long enough for them to figure out a way to fix it, but if they were right, it potential ended a flame war hours earlier than what actually happened. Taking some action and keeping users from modifying their PS3s and causing more damage. I still love Sony and still support the brand, but I just felt they should have been more responsive to customer concerns, besides some press releases and twitter updates. Though, maybe I am still young and naïve. Whatever the case, everything is find now and my PS3 came back unscathed. Now I can finish Heavy Rain!
Thursday, January 28, 2010
Play it Now!: Plants vs Zombies
*Note: Photos are a result of Steam and Google image search
Saturday, January 16, 2010
When is Online Co-op Disconnected?
Thursday, November 19, 2009
Play it NOW!: Borderlands
I think this game will be the Franchise that finally takes Gearbox to new heights. The Brothers in Arms series was always successful but suffered from the industries saturation of World War II shooters. FPS/RPG Hybrids on the other hand are few and far between, generally suffering from issues of being two much of one or the other. Borderlands on the other hand, seems to have found the balance here and with 2 million units sold in the first 45 days, I can hardly wait for the sequel. Luckily, there seems to be a slew of DLC keeping me busy until then. So if you like guns, guns, guns; Play it now!
Wednesday, October 7, 2009
Blog Report: October 7th
It Only Does UNCHARTED 2: Among Thieves from PlayStation.Blog
by Peter Dille
Oct 2, 2009
Sony has been on a holiday blitz lately, with the recent price drop of the PS3 and release of the PSPgo. To accompany these hardware releases, the will be pushing new marketing campaigns and the PS3 campaign “It only does everything” seems to be successful. This article is a post of the third commercial (to my knowledge) in that campaign and it is doing things a little differently. Most advertisements for the PS3 have been either relevant directly to the hardware (display features, price, style, etc.) or a mash-up of both first party / third party software titles. This new commercial however features only one first party software title, Uncharted 2. Within the past few days reviews have surfaced in anticipation of launch. Luckily, it is slowly ramping up to becoming one of the highest rated games of this generation, if not all time. With that in mind it seems like Sony may actually be on track to salvaging this console generation, simply by acknowledging that the hardware is not the only thing you need to consider when developing a console. The games people play are equally, if not, more important than the hardware it is developed on. For Sony, having an exclusive title like Uncharted 2 should help generate sales this holiday season. The humorous tone of this marketing campaign has been apparent from its onset and the new commercial is trying hard to keep the laughs rolling. It starts with a gamer requesting help from Sony, because his girlfriend has been watching the game as if it were a movie, for two days and she still does not realize it is a game. Watch the full video on the blog to see how it plays out.
http://setonstun.com/2009/10/gamers-doing-good-games-that-give/
Gamers Doing Good: Games That Give
JP Sherman
Oct 2 2009
Here is an interesting promotion, a flash based, casual gaming website that operates as a portal for charitable donations. Basically, registered users and guests alike are able to experience a number of browser based games, and by doing so, 70% of the ad revenue is donated to a number of different charities. I myself gave it a try and if you’re looking to spend an afternoon playing some Solitaire, Blackjack, Sudoku, etc; then you can do it and generate some funds for charity. It reminds me of a Stride Gum promotion that was going on last month, where a number of struggling arcades were in a competition to score the most points in a flash based game. Doing so would result in a $25,000 stipend for the winning arcade. You can find more information on that at http://savethearcades.stridegum.com/. Games that Give may not be the first of its kind, but it certainly is an ambitious venture, with over 5,000 registered users so far and $2,500 in ad generated charity. I wonder if any of these major gaming developers had considered an option like this for some of their games. Essentially, Pop Cap games have made the flash based platform into a viable industry with games like Peggle and Plants vs. Zombies. Could they too utilize a similar business model as Games that Give, maybe on some of their older titles? If they did, would they experience a stronger sense of loyalty from the community by giving back? From a PR perspective, this may be a good model for certain developers, but for now, if you have any free time, stop by and play some games.
Tuesday, August 25, 2009
Play it NOW!: Shadow Complex
Thursday, July 30, 2009
State of the Industry: Marketing 101
The Game/Film Vehicle
Most consumers are interested in getting the most for their money. Whether it’s waiting to purchase a game until it is on sale or trading in your old games to buy that new one. With the recession taking grip across the United States, companies are starting to recognize this and they are reacting by trying to offer more than just a game. One strategy is to take advantage of the potential for more content on the disc besides the game, an added bonus for your purchase. The concept of integrating movies with video games is being driven by Sony Playstation 3 for the most part, due to the increased size on Blu-ray discs. Some examples of this include Midways Hard Boiled or the new Watchmen: The End is Nigh Complete Experience. With as many video games being built around movie licenses and Sony possessing its own film studio, there would seem to be a lot of potential for this to exist in future launch titles.
Fan Service
Why stop at movies though? As sequels continue to come after each successful installment of an IP, some games have crossed multiple generations of consoles. One such example is the God of War franchise. With the 3rd iteration debuting on PS3 in the fourth quarter of 2009, Sony has been conducting surveys to see what type of extra content consumers would want with the special edition of GOW 3 to contain. The most interesting of options was the idea that they could include the two previous installments from the Playstation 2. And lets not forget the recent release of Starbreeze studios Chronicles of Riddick sequel, Assault on Dark Athena, where Starbreeze included a full high definition remake of the original The Chronicles of Riddick: Escape from Butcher Bay.
One way to eliminate risk in a risky IP is to release it in portions, otherwise known as episodic content. It gives the developers flexibility to make the games they want to make and encourage more innovation. Valve software was one of the pioneers in this field with Half Life 2. Instead of making a direct sequel, they chose to release more content as chapters. So, once the original game of Half Life 2 is complete, you could then download episodes 1 & 2 and continue enjoying the same great game with an extended story arc and new game play functions. Episode 3 though has taken quite some time to complete and brings us to a downside of episodic content. Telltale games have really been the leading example when it comes to releasing games episodically and consistently.With such releases as Sam & Max, Strong Bad and many others, expect more great Telltale games in the future.
To further explore the concept of downloading games; let’s look at how some developers hope to release new content for already existing titles via downloadable content. By taking existing games and expanding upon the content, we can invest in the success of a brand, without having to spend an exorbitant amount of money on a sequel. Instead, a developer can improve upon a specific aspect, such as the story or multiplayer experience and for a low price to the consumer; they offer the opportunity to continue enjoying the experience. Recently, Rockstar games released an expansion for the immensely popular Grand Theft Auto 4. It seemed almost unnecessary that a game of this scale would require much more, but Rockstar may have recognized this as well, by designing a completely new story arc, with different characters, missions, and in game items, while still retaining the feel. Rockstar is not the only company to find fruition through DLC, as the long time digital distribution advocates at Valve have now upgraded their PC browser Steam, so that developers can add downloadable content to any game on Steam--regardless of where the gamer purchased the game from, as long as they have the game they can download the extra content from Steam and it'll work.
Sunday, July 26, 2009
Play it NOW!: Battlefield 1943

There is a new shooter on the block and it aims to break records with over 100 million kills in the first week and counting. That game is Battlefield 1943, and it fulfills DICE's expectations in making Battlefield even more accessible, by bringing the PC original to the consoles, through digital download.
Monday, March 23, 2009
Almost April!?

Now lets be clear, Killzone 2 does not re-invent the wheel. In most respects, it would be considered a standard shooter. But, it is my personal opinion that Killzone 2 does much more than just "any" FPS with multiplayer. From a technical standpoint this game is hit or miss. Beautiful Graphics, floaty gun mechanics or fantastic sound effects, terrible dialog. Its like most games, a share of the good and bad, so why has its multiplayer been such a success? The non-stop action is why. First, the matchmaking is solid and clan system effective, but really where it shines is the way the play mode is set. In most 32 player maps, each team participates in 7 rounds differentiated by defense objectives, assassination missions, assault campaigns and good old fashion death match. Leading to a 25 minute battle royal where, which ever team wins, receives a multiplier on their Battle Points. Whats a battle point? Glad you asked, because this is why I love Killzone 2. It has almost an RPG/Class based leveling system where you earn battle points by completing objectives in each round, plus you can get battle points for kills and using your class based skills.

Thursday, February 19, 2009
State of the Industry: Multiplayer
Personally, I am not a huge multiplayer fan. Mostly because I lack the time necessary to enjoy it. Don't get me wrong, I once had a lvl 55 Hunter in WOW, and I used to play Halo 2 'til my fingers ached, but lately I have been turned off to the whole multiplayer experience. While maybe for me, it is just the saturation of games with multiplayer, Pete Wanat (producer of the new Wanted game) in a interview expressed a frustration with how the press and marketers push to simply have multiplayer to spice up the box or add one more feature, regardless how useless it is (play The Darkness; great game, terrible multiplayer). He certainly makes a good point, and it is easily justified by seeing how many FPS games have multiplayer. Most FPS games now are pushing for a more team oriented structure (IE: Team Fortress 2, Resistance 2, and soon Killzone 2), but accessibility is an issue, because most games now require individual accounts per player and a maximum of 2 players per system for online play, it is demanding for even gamers to get friends together and play online when everyone has to have their own system and sometimes own account. COD 4 has done a good job of keep the LAN alive and providing a 4 player split screen for you and your friends, but I was confused when I rented Quantum of Solace and could only play one player online, no split screen, no guest options. I mean, a Bond game should always have 4 player split screen. Goldeneye anyone?
And there will be more FPS games coming out that stress the same multiplayer available in previous games we already have, each with there own twists. So is there a silver lining? Funny you should ask, because it is coming from an unlikely hero, Capcom. Here is a quick look at 2 games coming out, which have unique ways to multiplay.
Street Fighter 4

Got it last night! Play for like 6 hours straight because I just had to have every character unlocked... but lets talk about the online play. Simply put, its perfect. First of all, I played for like 1 hour online and experienced no lag, latency, or drops and not only can I just quick match and fight somebody on the fly, but I can build custom matches, send friend requests and build up my battle points to flex my muscle online. On top of all of this, the coolest option has to be playing the Arcade mode, but leaving the online mode running, so random challengers can pop in every couple rounds for a wallop. I don't think it could get any better unless I had a cabinet in my living room, but for the price of $150, the Mad Catz Tournament stick can bring the arcade to you. Mad props to Capcom for bringing the spirit of 1 on 1 competition to next gen consoles.
Resident Evil 5

Granted I have only played the demo, but was able to test the co-op with a friend. Another very near perfect multiplayer experience. The entire game is built around you controlling one of two characters as you make your way through the levels. At times you will have to separate to unlock certain areas or defend one another from an elevated position. A human counterpart tends to be much better than AI, so first they enabled co-op on the same machine via split screen, which is great and hopefully will be a seem less process, meaning a 2nd player may jump in and out at any time. Not only that, but then you can go online and invite or join friends to play through the story co-op. Which is perfect because it helps build the tension when you have to protect your buddy from chainsaw wielding zombies, instead of a AI partner, who can't give you shit about it later. Watch for this game to drop on March 13th.
All pictures provided by www.google.com/image and http://www.penny-arcade.com/


















