Do you have questions, concerns or comments? Send your e-mails to twocanplay.blogspot@gmail.com

Friday, April 22, 2011

SOCOM 4 and teamwork: An interview with Zipper Interactive's Mark Rogers

While at the Major League Gaming event in Dallas earlier this month, I stopped by the Sony booth and ran into Mark Rogers, one of SOCOM 4's developers. I asked him for an interview, and he obliged.

Why don’t you introduce yourself, Mark?

Mark Rogers: My name is Mark Rogers. I am a senior producer attached to Sony, and I work with Zipper Interactive.

And what do you do at Zipper?

MR: My role is basically to help Zipper make great games. My mandate is to basically support them in every way that I can and to help them do what they do.

Monday, April 11, 2011

Dead Money: An Insufferable Heist

                      
            
Some Glorified Kills and Snazzy Music

A dilapidated Villa consumed by green eyed monsters and greedy holograms is your welcome mat to the Sierra Madre Casino. Once the bombs dropped, a toxic cloud crept into the villa, sealing it away from the wasteland. The trap laden streets now lead wandering tourists to unpleasant deaths, and you may share their fate. Finding this place is rather easy, but getting back to the wasteland is the hard part.

A quick aside, if after this review you chose purchase the DLC, know that you must also have a save before the end of the game. Also, you can take nothing with you from the main game when you enter the DLC. A full review after the bump.

Tuesday, April 5, 2011

Killzone 3 - Uprising

Hey Bitmob Community,
Although I am still a fledgling in the writing community here, I wanted to share with you another passion of mine. I really enjoy directing/video editing, to try an capture an idea and share it with the world.

Guerrilla Games, makers of the Killzone franchise, are holding a community competition on their blog to create a promotional video for Killzone 3. Entries are due by March 31st, so you could still submit your own video if you felt so inclined. More details as to the contest rules and prizes can be found here.

My video is done, so I just wanted to share it with you guys and get some feedback. Let me know what you think in the comments!

Please to enjoy, Killzone 3 Uprising.

Republished from Bitmob.com

Thursday, March 17, 2011

Join the Indie Crowd and Fund Success!

  

The business side of video game development tends to be viewed in a negative light at times.  Industry professionals and fans acknowledge that some decisions made in game development sacrifice a developer’s vision in order to make an IP more profitable. The reality is most publishers are multi-million dollar corporations, whose stock holders invest a great deal of money into ideas and expect an equitable return on that investment. Independent developers who choose to forgo the harsh realities of working with publishers don’t have to worry about this pressure of appeasing stock holders. Instead, they are challenged with the task of finding a private investor to keep the development team running until the game is complete. Sometimes it is someone personally invested in the developer, other times it can be a local bank or credit union, and other times it is the developer themselves. In this quickly evolving industry there is a new channel for developers to find this funding using the Internet, through a process called crowdfunding. 

Saturday, March 5, 2011

Marvel Vs. Capcom 3: Review of Destiny


Marvel versus Capcom 3 is the eighth entry in “Versus” franchise and the second entry for this generation of home consoles. It oozes with style, capturing a comic book aesthetic in everything from fonts to stage designs. Small touches of fan service permeate MvC3 with character theme songs, scenario specific commentary before fights, and signature moves. Still, coming off SSF4 and seeing the scope of Capcom’s vision for next generation fighting games, not everything is perfect. Read on for my review of MvC3 or watch the video review. Hell, do both!

Thursday, February 17, 2011

I Have a Fling with my iPad

Many iPad users have fallen victim to purchasing a game which uses an on-screen d-pad or thumbstick, and finding the controls taxing. The practice of creating digital inputs based on analog counterparts has been scrutinized universally by both the gaming industry and its community. Sensing an opportunity, Ten One Design developed the Fling in response to the Internet’s loathing of such game design. Keep reading on for my review of the Fling peripheral for iPad.
First and foremost, the Fling is described by Ten One Design as:
"[A]…tactile joystick for iPad. It gives you ultimate control over any game that has an on-screen joystick. Fling's patent pending design provides auto-centering and force feedback."*
A game’s HUD (if elaborate enough) will display through the Fling’s clear polymer, providing the illusion that it isn’t even there. The shape of the Fling is cut in a way that provides a good amount of resistance, while not impeding on performance. From the onset, this appears to be the perfect answer to your touchscreen gaming woes, but the Fling has issues too. The first limitation is the Fling does not work well with screen protectors! I personally had a ZAGG Screen Protector on my iPad, but the contact point of the nub was really sluggish and did nothing to improve performance. Once the screen protector was removed however; it began to work as expected.


First I tried NOVA – Gameloft’s Halo clone, was the exact type of game Fling was designed to improve. In the game settings, I could move the virtual thumbstick anywhere on the screen that was comfortable for me and then stick the Fling right on top. It worked like a charm, not only were the movement controls more responsive, but holding the iPad felt a little easier since I could rest my thumb on the nub. While on a roll, I tried two other Gameloft games: Gangstar: West Coast Hustle & Dungeon Hunter. Gangstar: West Coast Hustle was equally as good, but Dungeon Hunter is where Fling began to stumble. If there was one problem with the Fling, it would be that its design is limited to how the virtual joystick is implemented in a game. The shape of the Fling keeps the range of motion of the nub limited to the circumference of it. So if the onscreen D-pad is larger than the Fling, the game won’t register you moving up when you press up. I also saw this issue return when testing out a few iPhone games, like say Dark Void Zero. If I run the game in 2x, the onscreen thumbstick becomes too large, but if I run it in iPhone mode it fits. Although it greatly improves the control of Dark Void Zero, you are basically stuck playing it in iPhone resolution, on the iPad screen. Not really the experience I was hoping for with how many iPhone games I have.

In many ways, ensuring the Fling is compatible with a particular game is kind of a crapshoot. Ten One Design’s website FAQ, has an editable list of games already tested (about 117) in a Google Doc. You can access it here and I would recommend doing so before purchase. As more people use the Fling and update this list, it will increase the viability of the peripheral. Still, with thousands of games going untested and new titles like Infinity Blade changing the standards for capacitive touchscreen controls, the virtual thumbstick is becoming less relevant. Therefore, I can really only recommend this to anyone who views the iPad as a gaming platform first and everything else second. If you are one of those gamers, pick up your Fling by clicking the link below. Thanks for reading!

http://www.tenonedesign.com/checkout.php?product=Fling

*Quoted from http://tenonedesign.com/fling

Note: all images come from Ten One Design website
Republished from Bitmob.com

Thursday, February 10, 2011

Does Sony Have Your Head in the Cloud?

PSCloud

Sony has been busy lately; combating hackers, releasing AAA titles, and even announcing new portables. So, it should come as no surprise that the rumor mill is buzzing. One rumor has peaked my interest, The Playstation Cloud. The service is to be released for Playstation Plus subscribers in the near future, and was recently featured on Kotaku. The Cloud, an online database where users on the PSN will be able to back up their PS3 saves, aims to be the first of its kind for console gamers. It has the potential to be so much more, as it could be the lynch pin in changing the consumer’s definition of a portable console.
Where the iOS devices have put pressure on Nintendo and Sony to evolve in the portable market, the NGP has emerged, jammed full of technology. Unlike the portables of the past, there are few limitations to the method in which you control games. The NGP has just as many options for control, if not more (touch vs. Move support) than the PS3 does. It comes with both 3G and Wi-Fi, meaning you can always be connected to the PSN, much like the PS3. Of course, a 5-inch OLED will provide you the illusion that the NGP is a near equal to that of the PS3 in graphical fidelity. But is it a PS3? Or more specifically, can I take a PS3 game with me and play it on the NGP? The most prominent obstacle in my mind is one of cross-platform compatibility for user content; i.e. game saves, trophy support and anything tied to your PSN ID. If I were to start a game on PS3 and move to the NGP version, my game save would be the most important piece of content in making the entire feature worthwhile. Otherwise the point that you have a PS3 in your pocket is mute since it isn’t an extension of “your PS3”.

That very obstacle could be addressed through utilization of the Cloud. To PC Gamers, this technology is old hat, since Steam Cloud has been active since 2008. For me; however, it is the implication of what all these features can do together on Playstation Hardware that makes me excited. If a single PSN ID can be used on multiple platforms and thus, all your Trophies and Game Saves can exist in the Cloud. At this point, all you need is a game that is cross compatible between platforms and bam - Portable PS3! Now, trophy hunters are no longer limited to their living room couch, they can hunt in the wild. You can start grinding at home after work and continue throughout the next day during train rides, lunch breaks or whatever downtime a gamer has outside of their home. Sure, there will be new trophies for platform-specific NGP titles, but if Sony wants to boast about how close the NGP is to performing like a PS3, I say prove it. Treat them as equals, and the concept of the NGP being a Portable PS3 will come to fruition organically. Publishers should release each disc-based copy with a digital NGP copy (kind of like Blu-Ray), maybe charge a little more, but make the process as easy as possible. Feel free to let me know in the comments how many of you gamers would be interested in this feature and whether or not you would be willing to pay for it. If Sony is considering this feature, they are also considering how to monetize it, so speak your mind.
*Note: Images courtesy of Google Image Search and Photoshop

Wednesday, September 15, 2010

Podcast 12

So we do this show, it’s about video games. You should listen to it and then go rate us on iTunes.
That is all…

note: warning this Podcast is explicit

download here or listen below
 


Saturday, August 21, 2010

Podcast 11

Another podcast in the books where we talk up games like Alan Wake and some Lara Croft. Tim also has a run in with the law and of course Borga pushes my buttons. Leading to a discussion about news from some recent conventions.

warning this podcast is explicit

Download it here or listen right now!

Friday, August 20, 2010

Change is in the wind...

Hey Readers,

The site is going through some changes again, time is becoming a factor and I need to slow down. I have some obligations in my personal life that need attending, so I am going to take some time off. A couple posts won't be coming back either.

For example; No more Blog Posts and No more AOM, I want the content to be generated by the site.

Also, you can see on the top of the side bar we finally have a Logo. It is at least a start.

Also the Podcast is now on iTunes, so please, give it a positive rating if you like it.

Thanks for reading and I will see you in a couple of weeks.

Tuesday, August 17, 2010

My "Final" Fantasy?


There are moments in life when people make bad decisions; decisions where every ounce of our being screams “STOP” and yet we continue. Like ordering the Double Down from KFC or having the hiccups while practicing sword swallowing. Sure, I know it is bad for me and that there is little reward waiting for me at the end of the challenge, but I have to persevere. So I went through with playing Final Fantasy 13 and came out wondering what Square Enix was thinking.

Saturday, August 14, 2010

Podcast 10

We are back! Due to some technical difficulties, last weeks Podcast has been sent to oblivion. Now the usual suspects return, with a guest, Mr. Blake Meyer! We will talk about the games we’ve been playing, news and our topic this week: Price Points. Then to finish it off, a 30 minute Starcraft 2 explosion! Podcast is GO!

Download it here or on iTunes.

And if you are really dedicated, listen to it right now!

warning this podcast is explicit

Friday, August 6, 2010

A Walk in the Woods


What starts as an overdue vacation for Alan Wake and his wife Alice, quickly evolves into a psychological thriller from the mind of Mr. Wake himself. The town of Bright Falls, located in a sleepy part of the Pacific Northwest, is anything but tired. Within their first night, in a cabin on Cauldron Lake, Alice is abducted by a dark presence. It is up to Alan to get her back. Certainly not the most original of plots, the universe that Remedy begins to develop around the characters is fascinating. This makes Alan Wake one of the most original games I have played in the past few years.

Tuesday, August 3, 2010

Alan Wake in your City

Alan Wake, one of the best new IPs to come out in the past couple of years, has been met with underwhelming sales. Enthusiasts are quick to blame Microsoft and their marketing campaign, but there are doubts if that is the underlying issue. Two campaigns which have captured the Internet’s attention are the billboard ads and the “machinima-esque” webisodes called ‘Bright Falls’.


Now, the billboards were very clever, but region locked. The only reported sightings were in the Toronto area and although the Internet can share, it isn’t the same as seeing one on the street. I would like to think that if these were spread to 5 major U.S. cities, it would have helped to bring in a little more buzz. Especially the giant night light, which was strange enough to draw ones attention during the day and had an awesome visual effect at night. It is a shame that for whatever reason these billboards were not brought stateside. Maybe they didn’t test well, but if that was the case, then there should have been some sort of marquee ads used (billboards, buses, train stations, etc.).


Next you have the mini-series ‘Bright Falls’, a prequel to Alan Wake, which does a good job creating the eerie atmosphere for the town in-game. Not machinima in the traditional sense, as the episodes are all live-action. The set pieces and characters do reprise their role in- game, including Mr. Alan Wake himself. At first, it had a very erratic story arc, revolving around a reporter who arrived in Bright Falls to interview someone and instead experiences a series of haunting events. I watched the series a second time after playing the game, and this allowed me to utilize my knowledge about the fictional universe that is Alan Wake. I almost immediately new what the protagonist was experiencing.


*SPOILERS* The protagonist is being consumed by the darkness over the course of the series and essentially he becomes one of the “Taken”. It is more than just a marketing campaign. The content is actually cannon to the story arc and provides an interesting perspective on what it must be like for the people of Bright Falls.



Combined with some major banner time on numerous gaming sites, it appears that Alan Wake will be achieve acceptable returns. It has combined worldwide sales of over 600,000 at this point, and should reach 1 million by the holiday season. If Microsoft is smart, they will try to bundle it with new 360’s in 2011 and make a cut off the episodic DLC Remedy is releasing. And if they are even smarter, Microsoft will release this on Xbox Live using the Fable 2 model. Play the first episode for free and then $10 for each additional episode. With 5 more disc episodes and 2 DLC, that $70! If you have yet to play Alan Wake, I highly recommend it and my impressions are forth coming. I only hope that the game sales long-term reflect the praise it deserved.


Note: All videos and images are courtesy of Super Punch and YouTube

Watch the episodes of Bright Falls yourself, after the jump!

Friday, July 30, 2010

Podcast

No Podcast this week due to some technical difficulties. i.e. I didn't hit the record button apparently!

Sorry....

Monday, July 26, 2010

Sony Style Store


Sony, like so many other manufacturers, has begun setting up show room floors across the USA. These experience centers are called 'Sony Style' stores. When I was in Japan a few years back, hitting up the Sony showroom in Ginza was a must. Now, Sony has come to my front door, setting up a Sony Style store in the Dallas Galleria. Once I found out, I dragged my fiancĂ©e there to try some of the latest Sony tech. With all the new technology emerging, it is actually one of the best ways for Sony to market all their new hardware. Showrooms like these are built around the idea of “try before you buy” and with so many choices this almost seems necessary. Take for example 3D TV’s; they come in all forms of size, shape and technologies. They are something so complex and expensive that I had no intention of buying day one, but here, they can be experienced for free. Better yet, they can be experienced while playing a Playstation 3, which is the first console outside of a PC that can do this. It may not be worth the $2000+, but having played some MLB the Show and Motorstorm I can say in confidence, it works. If you can combine this with “the Move” and a 7.1 sound system in a creative way, it may be the closest thing to Virtual Reality in your living room we have seen yet.


Speaking of “the Move”, this is another technology that I am not probably going to be adopting day one, but was happy to hear Sony will be having an event in the next month. Thereby, Sony is providing me another opportunity to “try before I buy”, in a retail space more comfortable than the local Wal-Mart or Best Buy. There are numerous other products, ranging from laptops to PSP’s, but I wouldn’t recommend actually buying anything there. I was looking through the shelf of games they had for sale and Lair was priced at almost $60!!! You look on Amazon.com and you can buy a new copy for $17, which is still overpriced since the game is shit. Other than that, I think as a marketing vehicle, this could be very profitable for Sony in the long run. Hey, it works for Apple!


Expect to see another post from the Sony Style Store @ the Playstation Move Event in early September.

Friday, July 23, 2010

Podcast 09

We are down one seat, but the Podcast must go on. Tim and Borga share the time they spend with Hothead’s new IP Deathspank, while I chat up Alan Wake. Then we hit some highlights in the news and discuss Blizzard’s recent brain fart with their forums. Ending with a new decree to all you listeners. PRIZES!

warning this podcast is explicit

Download Here, or listen below