Do you have questions, concerns or comments? Send your e-mails to twocanplay.blogspot@gmail.com

Saturday, February 6, 2010

Play it NOW!: Mass Effect 2

Mass Effect was Bioware's second attempt at a riveting space opera RPG, KOTOR being the first. It was a fantastic adventure, though not without it's own growing pains. On the second try, Bioware has outdone themselves by taking what the community said into consideration when refining the sequel. In doing so, Bioware has created in my opinion, the most accessible RPG of our generation. I say this with confidence, having played a large collection of both western and eastern RPGs.

The most immediate thing many veteran RPG players will notice is the lack of any formal inventory or loot mechanic. Instead, your characters inventory is managed in 3 ways: weapons - in which gaining a single weapon type makes that available to all characters who have the option of using the specified weapon type, armor - which only applies to your Avatar and is limited to only a few variations, piece mealed out to you, and upgrades - which increase all the different weapons, armor, and ship components using minerals. Everything else found in game when picked up is instantly converted into money. Some resource cashes can be found in various missions, but for the majority of upgrades, the user must engage in planet mining. This process can be very time consuming, but if it wasn't, I feel in many ways, that could break the economies of scale. Back to my previous reference to missions, which are another big change from conventional RPGs. Where XP and resources would normally be gained in any capacity in the open world, now they're found in "instance like" missions. So when you are not chatting up your crew or the citizens of various colonies, you may instead be completing a quest and must do so start to finish, before returning to the open world.

This lends itself very well to the combat element, because the missions are much more linear and less plagued with long walks to various destinations and mid mission diversions.

Combat has been much more streamlined, cover is much easier to use, powers are more accessible since they can be mapped to various buttons and where you shoot your opponent will affect the level of damage they receive. That's right, no more dice rolls, instead, heads and limbs will explode if shot correctly. Also, enemies seem much more differentiated from each other, so a vanguard is clearly different from an engineer and so on. When you get to the end of a mission, all your accomplishments are listed and all XP is tabulated based on the decisions you made. Like the previous installments, role playing conversations and making decisions is the central component, where the combat mechanic (though much improved) is secondary. There are numerous instances in conversation where some characters are down right hilarious and others where the cinematography of a conversation is borderline "movie quality". Your crew comprises the majority of these events, either during recruitment or loyalty missions, but some side conversations will also intrigue the user. Again, each character in your party has a recruitment & loyalty mission, combined with a couple story driven missions, this puts the main story component at about 20 - 30 missions, each of varying length. Other cities, anomaly's and e-mails will provide the rest of the secondary assignments, probably equal to another 100 side missions or so. Anomaly's in particular are a cool feature, relating to the mining resources mini game we discussed earlier. When mining, occasionally a probe will find more than resources and allow you to land on a planet. These missions are typically 10 minutes blurbs that daisy-chain into 3 or 4 more side missions and are a welcome departure from the monotony of mining. On to your alignment, where the choice of good or evil is not a black and white affair as it is in some games. Though, through your various missions and conversations, not only are you able to provide good/evil responses, but you can now interrupt with a good/evil action. I chose evil for my character and one of my favorite interruptions involved a Blue Suns Mercenary, a plate glass window and the top floor of an Asari skyscraper. You get the idea. Now the new side of this is how the choices effect appearance, in the spoilers section below, you will see what my character looked like as a level 3 renegade. Not the handsome Shepard we all remember. Now I have not imported my character from Mass Effect, so I cannot speak to that experience. But I will be doing so shortly and will play the game from the opposite alignment as before. Since every one's endings are so unique, click for the jump below, to see how my story ended and let me know how yours did in the comments.




*note: completed game as a level 22, Infiltrator, Full Renegade, 800/1015 achievement score

**note: all pictures are the result of google image searches


Tuesday, February 2, 2010

Blog Report

MASS EFFECT 2, Play it! Oh and read these posts.

Report: PS3 Wand Controller Supported With Approximately Ten Games [PS3]
About The Time Andy Garcia Visited SEGA's Sonic Team [Hollywood]
Ready For Some More Nintendo Software Lifetime Sales? [Nintendo]
Which Games, And Consoles, Had The Best Resale Value In 2009? [Research]
Here Are Your Commander Shepards [Mass Effect]
Introducing "Vanquish", A New Game From The Creator Of Resident Evil [Game Announce]
Grand Theft Auto: Episodes from Liberty City Announced for PS3 and PC [Breaking]
Game Violence Documentary Can Be Seen Free Online [Documentary]
Wrap it up
Why A Man Plays Mario [Feature]
Rumor: DJ Hero Goes Mobile [Mobile]
The 2010 Zelda Of Your Dreams [Art]
Strange Things Are Afoot At Red Five Studios [Rumor]
MTV’s True Life Looks at Videogame Addiction
Take A Peek At The Next-Generation Spacesuit That Will Be Used On Mars [Space Colonization]
Sizing Up The Apple iPad [Ipad]
MLB 10: The Show Soundtrack
Bayonetta Is Not Too Sexy, But Maybe Too Serious [Feature]
New Xbox Japan Ads Are Reminiscent of Old Dreamcast Ads [Xbox 360]
Monster Hunter Frontier's "Debut" 360 Trailer [Clips]
The Danger of Nostaligia
Donkey Kong Versus The Fantastic Four [Screengrab]
Sixteen Games That Make iPhone Gaming Worthwhile [The Gamer's Iphone]
No. 1 Xbox Live Indie Game Made Six Figures [Indie]
Capcom, Do Not Forsake 2D Fighting Games [Street Fighter Iv]

Monday, February 1, 2010

AOM - February


Couldn't help but feature art from Bungie this month. Halo Reach is coming this year and for FPS fans its exciting. Check out the rest of Bungie's art, courtesy of Kotaku or in the slideshow to the right.

Thursday, January 28, 2010

Play it Now!: Plants vs Zombies

by Lauren Doster

I would probably rate PopCap’s “Plants vs Zombies” as the cutest, most creative, and addictive tower defense game to date. The gameplay is built on a simple grid format, where Zombies move horizontally across the screen towards your rows of defense. If your lines of defense are not sufficient, the zombies will enter your house and the dreaded “ZOMBIES ATE YOUR BRAINS” flashes on the screen.

The key to long-term success in this game is twofold: your ability to collect sunlight quickly, and your ability to assess which plants to add to your arsenal at which time. Sunlight is key for financing more plants. I would highly suggest you purchase the double sunflowers as soon as Crazy Dave offers them up for sale in his shop. When selecting your arsenal, I always try to incorporate a walnut (this slows a zombies approach to your home, while you continue to attack him) and an “oh shit” plant for those zombies that do sneak by (Squash, Red Pepper will do just fine). Couple these with your traditional Pea Shooter, Sunflower, etc. As you progress, more seed packets will become available to spruce up your zombie-killing arsenal. I would highly suggest buying more seed slots as soon as you can raise the cash. This will come in especially handy as you take on nighttime games, where you receive no free sunlight.

Nighttime Survival Mode

That being said, the biggest hook of this game goes beyond the normal adventure mode. Puzzle mode, survival mode, and various mini-games including maintaining your own “Zen Garden”. I was trying to explain to Sean the importance of saving up capital to purchase Stinky the Snail to continue to collect gold coins in my Zen Garden while I was away. He’ll understand, someday. Another great mini-game consists of playing as the zombies, attacking plants and trying to eat brains. It’s a great way to learn how to resist zombies in the normal adventure mode.
Stinky the Snail – kickin’ ass and taking names.

Overall, I give this game a 9/10! I have completed the adventure mode and most of the puzzle/mini-games. I think PopCap balanced the “cute” aspect perfectly with genuine strategy required to be successful. This will appeal to both light gamers and their hardcore counterparts. Just be prepared for your girlfriend to utter “the zombies….are coming” for a few weeks!

*Note: Photos are a result of Steam and Google image search

Monday, January 25, 2010

Blog Report

Busy, Busy as graduate school is in full swing again. My brother and I are done with Army of Two after this weekend, but still working through the latter half of Darksiders. That said, in 24 hours I will completely stop playing all other games, because Mass Effect 2 will be in my mailbox. Check out what I've been reading:

The Game Industry In 2185 [Clips]
Are Game Companies Spoiling Their Own Games? [Feature]
The Best Video Game Costume & Character Design Of 2009 [Editors Choice]
VP First-Person Shooter Relations... Son Of A... [Clips]
Rockstar Responds To "Rockstar Spouse" Controversy, "Saddened" By Accusations [Rockstar Games]
Killzone 2, Resistance 2 and Infamous Skins Coming To Uncharted 2 [Gallery]
Study: Brain Size And Gaming Ability Related [Science]
Gran Turismo 5 vs Real Life [Clips]
Got any openings?
How Cover Shaped Gaming's Last Decade [Feature]
Fat Princess: All Hail the Fans with Patch 1.04
Number Of New Intellectual Properties On The Rise [Ip]
Sony Delays Launch Of PS3 Motion Controller [PS3]
Racial Identities in Dragon Age: Being a Black Dwarf
After Burner Climax XBLA Screens Barrel Roll Online [Sega]
The Long Hello: Games 'Arrive' as a Threat to Network TV [Opinion]
Gamers Doing Good: Play Halo & Help Haiti
Deliberately vague
God of War III Info Drought Ends Now
Video Games Survive Recession, But At What Cost? [Well Played]
Senior Designer ≠ Senior in College (And Other Myths)
Video Game Shirts U should buy
Questions of Faith: What is Religion's Role in Games? [Weekend Reader]
A First Look at NBA Jam for the Wii [NBA Jam]
Step Into Space With Vincent Fourier [Gallery]
By 2011, You Will Be Sick Of Nolan North [Uncharted]
The Billion-Dollar Video Game vs The Billion-Dollar Movie [Mw2]
Rockstar Has Some Fun With "Eye Of Sauron" Comparison, Still Won't Comment [Rockstar Games]
Build me a world

Monday, January 18, 2010

Marketing 101: "Tatsunoko VS. Capcom" Commercial



I absolutely love the new American "Tatsunoko VS. Capcom" commercial. It is marketing like this that I feel does service, to not necessarily always showing gameplay footage. Whereas some past Capcom commercials felt uninspired (like the Resident Evil 5 campaign) for not showing gameplay footage, this on the other hand substitutes a "Robot Chicken" - esque live action segment. Which so perfect because they know exactly what kind of TV the major demographic for a game such as this would appeal. While doing a good job of capturing the kind of high energy, wackness the Capcom "Versus" series are known for. I had some time to play the Japanese arcade release while at Arcade UFO in Austin and that is exactly what consumers should expect if the pick up this Wii exclusive.

The fighting engine is reminiscent to past installments and the graphics look quite good on the Wii. It is rare for the Wii to be launch such a fantastic fighting franchise exclusively. Along with the usual banner ads, magazine prints, and commercial; Capcom has partnered with Madcatz to make an exclusive fight stick for the Wii as well. Essentially it is a re-skinned version of the stick developed for Street Fighter 4 and should feed the need for most of the "hardcore" wanting an arcade feel. Although, many would note the lack of the stick containing any authentic "Sanwa" parts. The picture was courtesy of 1up.com. I hope that the efforts being made by Capcom are enough to succeed, as the sales of this game may influence the future of a new Capcom Versus property. In a recent interview with Kotaku (here), Tatsunoko vs. Capcom producer Ryota Niitsuma was quoted as saying:

"If sales are really good (for Tatsunoko vs. Capcom: Ultimate All-Stars) then you can see an announcement within this year,"
Hopefully, this will lead to a new Versus titled being developed in their 2.5D engine which was used for Street Fighter 4. Please bring me a Darkstalkers Versus title or even Marvel Vs. Capcom 3. And if you are at all unfamiliar with the Versus franchise, please consider getting your hands on some of the following games below.

Capcom vs. SNK: Millennium Fight 2000
Capcom vs. SNK 2: Mark of the Millennium 2001
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2: New Age of Heroes
X-Men vs. Street Fighter

You can also pickup a copy of  Tatsunoko VS. Capcom on 01/26/10

Blog Report

I have been playing a little Army of Two co-op with my brother and my girlfriend and I will be trying out some House of the Dead Overkill. We may do another Hitting It Off post, as long as we aren't too sick of zombies by then. Also picked up Darksiders and if it is half of what the critics say it is, I will dig it. Oh and here is what I have been reading, what have you been up to?

Surprise! Sonic Is The Only Playable Character In Project Needlemouse [Sega]
Video Game Statistics At A Glance [Statistics]
Wii Fit Plus Targets Target Parking Lots [Marketing]
Man Defeats His Achievement Points Addiction, Almost [Xbox 360]
A good place to die
Despite Rise In Game Quality, EA Boss Faces Fierce Doubts [Ea]
Three minutes around Shinagawa
100 games cupcakes
Dragon Age's Ostagar DLC Is Live, But Isn't As Good As This [Clips]
What Do Over 140 Game Consoles Look Like? [Screengrab]
Gran Turismo 5 Delayed, New Release Date: TBA [Breaking]
Netflix Officially Coming To The Nintendo Wii [Wii]
If You Run Out Of Ammo, You Can Have Mine
Cred vs. Influence (or Killing our Soul)
Splinter Cell: Conviction And The Amazing Split-Screen Co-Operative Mode [Update] [Splinter Cell]
So, How Many People Actually Lost Their Jobs Last Year? [Disturbance In The Workforce]
Project Needlemouse's Character Reveals Are Trivial [Sega]
The Next Generation Of Blowing At A Game To Control It [Ces 10]

Saturday, January 16, 2010

When is Online Co-op Disconnected?

When you develop a game, based around your ability to communicate with your partner and there is no voice chat for on-line co-op... EA, you are a smart dedicated publisher that makes quality games. Why was this overlooked? I understand Microsoft gives you a freebie with cross game chat and you obviously had enough money to put in some chat function, since you were able to make a PSP version of this game (is that even going to sell). Sorry, getting a little bitter, but I think this should have been in there. It is just what the consumer would expect going into the experience. Good game though otherwise and the mask customization within the EA accounts was genius, but next time, please put in the voice chat. Thanks!

Thursday, January 14, 2010

Play it NOW!: Ratchet and Clank A Crack in Time

Isomniac has made a name for themselves over the past decade through the Playstation platform. Resistance and Ratchet and Clank have both become major franchises for Sony and those franchises are some of the few exclusive titles left to bear the PS3 name. While I knew quality was not the issue, my initial excitement to play another Ratchet and Clank installment was luke warm at best. Over time though, I found it impossible not to fall in love with its charm and humor. Playing “Tools of Destruction” felt much like an extension of the PS2 era, but “Crack in Time” shook things up more; separating Ratchet from Clank from the start (cannon with the previous titles ending and the downlodable side story “Quest for Booty”). In particular, was Clank’s new gameplay mechanics and level design that drew me in and the story took me through until the end.
I believe I recall over hearing a conversation on a recent RebelFM podcast, that if any developer could go onto making an animated feature, it’s Insomniac. This game is a testament to that. Their characters are fantastic, from Dr. Nefarious and his schizonphrenic radio opera fits, to Capitan Quark and his juvenile tendency of taking credit for Ratchet and Clank’s heroism, it’s all well paced and wildly entertaining. Clank in this story he has inherited the responsibility of maintaining the clock at the center of our universe. Inside the clock, Dr. Nefarious has upset the balance and as Clank, you must traverse a series of puzzling platforms by slowing time and making copies of yourself. The puzzles where there are fur multi-colored Clanks running to unlock various locations simultaneously are quite impressive. On your way to the center of the clock you will also have to repair various rifts in time on different planets. This done via a mini-game reminisant of Super Stardust HD, that a few of you PS3 owners may already be familiar with. Ratchet on the other hand while feature some new gameplay mechanics, can feel very much the same.
This is not bad though, with a new line up of weapons and some old classics remastered. My personal favorite were the Constructo brand weapons (pistol, grenade and shotgun) all of which were customizable in as many as 18 variations per gun. Complete your arsenal out with a Groovetron Glove or the Buzz Saw and you will be blowing up baddies in no time. One new addition is the way Ratchet moves between levels, instead of a traditional linear experience, the various stages are divided up into galaxy's. These galaxy will contain various space based side quests, some utilizing your ship, others being small Mario Galaxy like planets. The shipped based combat is rather enjoyable and the Zoni will provide you with upgrades, the more you collect, the better the ship. Gold Bolts work the same way, but offer more extra content, like alternate outfits. Best thing of all, this is a game that appeals to players of all levels and all ages. This is one franchise that continues to impress, so if you like light-hearted space adventures, with a colorful cast of characters and weapons that go boom! I would play it now!

*Note: Game was completed on casual and I received 53% of the Trophies. Also, all images are a result of Google image search.

Monday, January 11, 2010

Blog Report

Ratchet and Clank is all but finished and I have been playing a little God of War Collection. Can't wait to get my hands on either Darksiders or Bayonetta, we will see. Anyway, here is what i've been reading:

2009's Most Popular Xbox Live Titles [Xbox 360]
Star Wars Burlesque, Los Angeles | Events | Yelp
Motion Controlled Left 4 Dead 2 in Action [Clips]
Alleged Unfair Work Conditions At Rockstar San Diego [Rumor]
5 Simple Rules For Turning Your Cool Idea Into A Screenplay [Screenwriting 101]
The Littlest Fight Stick [Screengrab]
Nothing Says 2010 Like One Hundred Cupcakes [Cakes]
NBA Jam Creator Officially Hired by EA Sports [NBA Jam]
CES' Burning Xbox Question: Will Natal Not Work With High-End Games? [Ces 10]
Mirror's Edge, Metroid Prime Devs Talk Creating Physical Realism
Asking Why
The Bravest Game, Mistakenly Neglected [Hindsight]
Four Reasons Why Hironobu Sakaguchi Is Awesome [Gallery]
Square Enix Says Japanese Retail "Prejudiced" Against Western Games [Imperial Hot]
South Korea
Capturing the Veined Beauty of Lightning [Photography]
Microsoft To Announce "Xbox Game Room" At CES [Update] [Ces10]
Motion Control on a New DS — How Might That Work? [Nintendo]
Rapture reconsidered
Video Killed The Radio Star
Five Ways Japan Can Stop Game Industry Shrinkage [Japan]
Insults vs. Criticism
Steamboat Mario, Now In Fabulous Technicolour! [Screengrab]
World of Nintendo, The Room [Gallery]
Well, Guitar Hero: Van Halen Did Need Better Box Art [Guitar Hero]
Report: Apple's Game-Playing Tablet Unveils This Month, Ships March [Apple]
Deep Critique Without Play
Master Chief's Dancing Spartan Parade [Clips]
Awesome CODMW2 kill right here
Explaining the Commitment to Duke Nukem — Forever [Weekend Reader]
The Ten Most Influential Women In Games Of The Past Decade [Top Ten]
The Demons of Scott Eagle [Art]

Thursday, January 7, 2010

Hitting it off: Left for Dead 2

Hey readers we have a guest blogger joining 8-Bit, her name is Lauren Doster and she will be part of a new line-up of posts called "Hitting it off". They are going to be a back and forth dialogue between her and I, on a co-op experience we had in a game. Also, she may be coming to you with some "PlayitNOW!" recommendations in the future. And she is my Girlfriend, so everyone play nice! Here is a short bio and our perspective on Left for Dead 2.

L: I grew up playing video games religiously, most of my experience lies within the Genesis, N64, and PS1&2. Favorite games of all time: Super Mario Bros 3, all of the Legend of Zelda series, Starfox, Unreal Tournament, Golden Eye 007, FFVII, FFIX, FFX. Lost some touch in college, mostly due to the indie music scene & awesome keggers. Met Sean in 2008, know I won over his heart talking FFXII over margaritas @ Gloria's. Since then, he has reintroduced me to the video game scene. Previous to meeting him, I stayed within my comfort zone of action adventure, platform, or role playing games. Now I'm branching off into the realm of FPS, Puzzle Games and beyond. We'll see if he ever gets me into sports games.

-----------------------------------------------------------------------------------------------
Left for Dead 2


S: To me, Left for Dead 2 was a return to the same frantic survival experience as it predecessor. Four humans pitted against a limitless horde of zombies, all directed by Valve's artificial intelligence. It has all the elements for an engaging and visceral experience, which the sequel seems to have expanded upon ten fold. Lauren, since you're relatively new to first person shooters on consoles, what were your expectations going into this game? Did anything surprise you after your first play through of a level?

L: While I have enjoyed certain aspects of FPS in the past, oftentimes my favorite video game elements such as strategy and cooperation are lost in the fray of an arsenal of weapons, transport vehicles, and a subpar plot line. Left 4 Dead 2 seems to be much different. Don't get me wrong - I love having bad ass weapons. In this game; however, the weapon offering takes place at the outset of the level, with sporadic weapon/ammo drops throughout the level. Instead of managing a complicated inventory system, I simply choose between a shotgun or a sniper rifle. I'm more of a shotgun type of girl. :) I think the element that surprised me the most was the level of cooperation and intelligence of the AI on your team. Instead of just being dead weight and running in front of you while you're trying to mow down some zombies, these characters are quick to heal or provide you with covering fire. Perhaps I'm out of touch with modern FPS, but it seems like this game got it just right.

S: Good point on the AI direction of the team. We have been playing on easy mode, so some of the complaints online about Team AI tend to be related to the harder difficulties, but in my experience I whole heartily agree. The two AI companions have been more then capable; reviving downed teammates, healing you or I when are health is below the 25% mark and being a crack shot when one of us gets pinned by a special infected. The same cannot be said often times when playing with other people online, as there can be an enormous amount of griefers out there looking to ruin our evening. Now if we only had another couple to hunt zombies with....


In response to the combat system, I definitely see you as more of a shotgun girl, but I myself am more of a rifle guy. The M16 is great, as is the AK-47, but the SCAR is my new favorite gun. Throw a laser sight on there with some incendiary rounds and I am ready to take on the Horde. The addition of melee combat is also very indicative of zombie culture. Many times in film a protagonist will be put in a situation where all they have is a random household appliance or piece of sports equipment in which to bash in the skulls of a few zombies. Valve took note of this and now has a plethora of melee weapons to use against the zombies. My personal favorite is the Samurai Sword, but I cannot deny the joy of running through a crowd of zombies with the chainsaw running hot. Too bad it runs out of gas... What about you? Any new melee weapons strike your fancy or did you prefer the pistols?

L: I think the melee weapons were a great enhancement to the game. My previous mantra was, "why would I use a melee when I have a gun?!". It's a valid question, especially when taking on hoards of zombies. The difference with this game is that the melee weapons are actually decent, and cause more damage to the infected when struck , over a shot from the pistols . It's a great crowd control method, melee weapons allow you to hit multiple zombies with a single attack. I would say this was a great addition to L4D2. You mentioned the incendiary rounds earlier, which I think is great way to mimic the effects of a flamethrower without forcing the player to choose between their M16 and a flamethrower. Each team member can access the rounds when dropped, which allows for additional carnage. I also think the Boomer bile was a great addition. You throw this vile at a zombie and it attracts the hoard to them much like the pipe bomb. I haven't quite grasped how to use this the most effectively. Often times I miss the Tank and end up wasting it on a normal zombie.

S: Hey, you still got the "Septic Tank" achievement, so I know you can hit the tank with a grenade. But, I am a little miffed by the fact that there isn't a flamethrower. The different ammo types are excellent place holders for the fact that the game does not contain many heavy weapons, besides turrets. Although, that new grenade launcher is pretty damn sweet. Every time I lob one into a crowd, I get a warm fuzzy hearing the "Thunk!" as the grenade soars out of the barrel. I guess it sort of fits the atmosphere of being stranded with no military assistance, but I would love to breakout something more "high tech" on the zombies. 

Speaking of effectiveness against the Tank, I am really into the cool factor behind all the new special infected. The Charger with his oversized arm, Spitter with her charming smile and of course the Jockey who looks like Mickey Rooney after a 2 week bender. But I really dig the special infected "light" that are unique to each map. Most especially the clown zombie, whose squeaky shoes attract other zombies in the area. It preys on my childhood fear of clowns and is instantly satisfying to pop one's head of from across the carnival lot. The levels also reflect a unique atmosphere, where Heavy Rain has some interesting weather effects and the Dark Carnival has all the little games you can play as you run through the lot. Do you think there is any infected that stands out as being more dangerous than another? And if so, does the design of a level affect that?

L: You've seen me cringe and geek out whenever I hear the witch crying. I've heard they've been toned down from L4D1, but I'm still scared to death. She also seems to wander in this game, and sometimes seems to follow you. Of course, the areas where witches are located are always dark with several sub-rooms around for her to hide in. I think the most dangerous part of the witch relates to your AI - while I gave them kudos earlier they were responsible for almost every single witch attack while we were playing.

S: Yeah, the witch can be a real pain, especially if our AI controlled buddies want to run up and poke in her the eye. All in all, this is a great game for couples wanting to bond over some co-op. It makes you depend on each other for survival and stick together throughout the short campaigns. Keep it on easy mode to start and the better you get at working together, the more you can ramp up the difficulty. See you readers next time and look for more posts from Lauren in the future.

Note: Played through 3 of 5 campaigns together, on easy, offline, before this post.

Note: All images are the result of a Google image search

Sunday, January 3, 2010

State of the Industry: The Landscape of 2010 part 3

Really quick, to wrap up the expectations for the rest of the year, I feel I have to mention the advent of motion control. Much like online connectivity, hard drives and now Netflix; Motion Control seems destined to become the next industry standard for video game consoles, for better or worse... Let's take a really quick look at all the different offerings we should expect.

Wii & "The Motion Plus"- Wii Motion Plus has been available since 2009. It is essentially supported by only a hand full of titles and 2010 would seem like the year that would change, but Nintendo has been pretty quiet about it. Red Steel 2 is coming and hopefully a Zelda which supports the motion plus, but why has the focus shifted to the vitality sensor so quickly? It would seem prudent that their hardware be accompanied by comparable software.

PS3 & "The Arc" - Not much changing here, as Sony delays it's release of the new motion sensing peripherals, no rumored to be called "the arc". The delay is apparently for software reasons and that at least puts my mind at ease, knowing if I buy it, there will be things for me to do with it. Expect it to ship early next holiday season.

Xbox360 & "Project Natal" - Microsoft too  has found some issue with their new motion sensing device, and apparently the cost was too high for 'Natal' to have its own processor. Now games will have to give up 30% of the 360's core and games will be limited in scope. Apparently this will not be affecting the release schedule though and consumers should expect to see it early next holiday season as well.


*Note: All images are a result of Google Image search

Wednesday, December 30, 2009

PS3 Hard Drive Swap

I was fortunate enough to receive a new hard drive for my PS3 this christmas and thought it would be a piece of cake. Enough blogs gave me that impression, but few mentioned how difficult the process of backing up the data on your PS3 could be. Here, let me draw up the scenario; I have a 300 GB NTFS external hard drive, should be suitable for backing up a 60 GB PS3, right? Wrong... For some reason the PS3 OS will only recognize external devices formated in the FAT32 format, not NTFS. Oh wait, that is not the only catch, the kicker is Microsofts operating system limits the size of a volume which could be formatted in FAT32 (32 GB). So I had a bit of a dilemma, since my hard drive had about 55 GB of data on it. I tried a couple 3rd party applications, but since they were not Windows 7 compatible and I could not get anything to trick windows into formatting over 60 GB. Rather than suffer any longer by continuing to search the internet for another couple of hours, I broke down and deleted enough off the drive to be able to backup at least 30 GB. From here on out it was really a piece of cake. Step by step:


  1. Plug in your external Hard Drive, and turn on the PS3


  2. In the XMB find Settings > System Settings > Backup Utility and run that guy
  3. Once the back up is complete, power down everything and pull your PS3 out
  4. Lay the PS3 down Horizontally and remove the small panel from the bottom of the PS3
  5. There you will see the Hard Drive cage behind the blue screw.
  6. Unscrew, flip handle and slide right. Now pull out the Hard Drive
  7. Its a standard SATA laptop Hard Drive mounted in a cage by four screws.
  8. Remove the four screws CAREFULLY! You can really strip these bad without a small tipped phillips...
  9. Mount in the new Hard Drive to the cage, push down and slide left. You should feel a click.
  10. Replace blue screw, cover and reconnect your PS3 to the entertainment center
  11. The PS3 will need to format the new drive.
  12. Once that is complete, reconnect the external Hard Drive, In the XMB find Settings > System Settings > Backup Utility and Restore Backup
  13. Enjoy your beefed up PS3
           

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Saturday, December 26, 2009

State of the Industry: The Landscape of 2010 part 2

And the beat goes on as we look at the second half of 2010 and what the future holds. I would of course take any release dates you may have heard with a grain of salt. Many of these triple-A titles will hit a snag before going gold, so these are the top ten titles I would like to tentatively see drop in the later half of the year. 


1. The Last Gaurdian - Fumito Ueda and Team Ico make art as games and their narrative is prolific. Should be a must own PS3 title.

2. Dead Rising 2 - Capcom is bringing back the horde and the ability to create weapons, means all new ways to kill zombies.
3. Fable 3 - Peter Monyluex and Lionhead have a vision for the Fable universe that involves a level of immersion unseen in most games. I felt the last one fell short, but was getting very close.

4. Brink - Interesting theories on traversing the enviroment and combat, with a fresh art style. All good things.

5. Metal Gear Solid Rising - Just watch Raiden fight the Geckos in MGS4 and tell me you don't want to play that scene.

6. Castlevania: Lords of Shadow - Kojima does Castlevania???!!!

7. Halo Reach - Bungie's swan song?

8. Final Fantasy Versus 13 - I have no idea what to expect...please don't be Dirge of Cerberus, please don't be Dirge of Cerberus...

9. Deadspace 2 - Isaac is back and he has a zero gravity suit that doesn't suck

10. Crackdown 2 - Blow shit up with me!

Check back in for the final post on how "motion control" may try to become a standard of practice in 2010 and on.

*Note: all images are the result of a google image search and amazon.com

Monday, December 21, 2009

Ding, Post 100!



Reaching a milestone here. And when I first started this blog, there was no framework. Maybe my content reflects that... but hitting post one hundred makes me happy to know that I have stuck with it this long. Now the road ahead seems less daunting and hopefully I will reach even more milestones on this journey. Thanks to everyone out there reading this and stick around, there is lots to look forward to in the year ahead.

-Sean

Saturday, December 19, 2009

State of the Industry: The Landscape of 2010 part 1

2009 is coming to a close and it seems like 2010, despite any economic woes from the past year, is going to be jam packed with games. Now since everyone loves lists, whether it’s the convenient packaging of all the information or the opportunity to argue about why one thing comes before another, but in an attempt to avoid these scenarios; I am making two top 10 lists (first half of the year / second half of the year) and ranking them based on personal taste. Rather than having my long drawn out recommendations as I am sure you readers are acustomed too, all my reasons will be as consice as possible. Plus, if you have a different view, feel free to let me know in the comments section; that’s why it’s there. Alright, first half of 2010, GO!


1. God of War 3 – I have to know how the story ends and killing gods is oh so much fun.

2. Final Fantasy 13 – It has been far too long…

3. Mass Effect 2 – Bioware is on a roll and interrupting conversations with a blaster fire makes me feel like Han Solo.

4. Splinter Cell Conviction –  It might actually come out!

5. Red Dead Redemption – Rockstar has a knack for creating a game whose setting is a character unto itself.                                                                                                                
6. Alan Wake – Because of Remedy and my love for their games. \


7. Gran Turismo 5 – Again, it might actually come out!!

8. 3D Dot Heroes – It is just a really good idea.

9. Dark Void – I really dug the Rocketeer as a kid and “vertical cover” sounds ambitious / ridiculous.

10. Bioshock 2 – It’s an unnecessary sequel (IMO) to a great game and I hope they prove me wrong.

Now that is basically some of the most important games for the first half of 2010. Look for part 2 of this post to see what the 2nd half of 2010 holds in store for me and possibly you.


*Note: all game covers can be found on Amazon.com

Friday, December 18, 2009

Weekend Warriors


Almost Christmas and we have finally peaked in 2009. With the Sabotuer, we should get a brief break until 2010. While I am racing through Forza and playing some Trine, what will you be playing?

Wednesday, December 16, 2009

Blog Report: A change in content

With the school semester over, I will no longer be posting the blog reports in the same format. Instead of giving you a synopsis of 2 posts from a specific set of blogs, I think it would be more beneficial (if not more interesting) to post links to some of my favorite posts over the course of a week. This is a trial post, so some of the links below are over a month old, but from here out the Blog Report will be a weekly synopsis of my favorite posts, courtesy of the Internets. Enjoy and let me know what you think!

Harry Potter Gets a Feel Good, Inner City Sequel [Dangerous Wands]


Kotaku's 2009 Gift Guide of Obscene Nicety and Sublime Naughtiness [Gift Guide]

let's talk about jumping [Column]

The Special Guest Star Who Wasn't [Screengrab]

Giant Bomb's MW2 Parody Tee Is Oscar Mike For Child's Play [T-shirts]

Happy 15th Birthday, PlayStation! [Sony]

Seeking A Game That Can Trick Me [Hindsight]

Final Fantasy XIII 360 Twitter Prize Tweets Back At You [Xbox Live]

Nintendo Takes Over Malls Across America [Holiday Shopping]

Make Your Netflix Disc Feel At Home, PS3 Users [PS3]

Spike Video Game Awards Nominees Announced [Awards]

Asking Why

Marketing 101: Nintendo Information Center



Ah Nintendo, your ability to reach the common man and cause them to purchase copious amounts of useless peripherals, mini-game collections and arguably the best kart racer of all time knows no bound. With the Christmas Holiday vastly approaching and consumers pouring into malls, Nintendo has brought its Holiday line-up to consumers. You can read more about the campaign here, but I just wanted to say that this is why Nintendo is winning, because everything about their business model screams "accessibility". Do the hardcore enjoy that? Not so much. Many hardcore gamers play games because they like to feel challenged, but the Wii is all about feeling like you having fun without having to worry about “which of the 15 buttons do I push to make this damn game work”?! Its about interacting with friends and family around a TV (because lets face it, this friend code bullshit has got to go) and having a good time. New Super Mario Brothers Wii is following that, although I am not to sure what Nintendo's definition is of a good time, while my friends continue to grief me. Regardless, here is the information booth at Grapevine Mills - Grapevine, TX where Nintendo had games like Mario Kart, Guitar Hero 5, Wii Fit Plus, Wii Sports resort, Professor Layton, and Zelda: Spirit Tracks. Also, throw in some attractive young ladies to answer all your questions and you have sales. In fact, watch the Wii pull out ahead of the pack this December in hardware sales stateside and I would argue this is the reason. Now can I please have a "real" Zelda for Wii???


Friday, December 11, 2009

Weekend Warriors



And I am glad to be done with Assassin's Creed 2. Not because I felt it was tedious, but it was the first Platinum I have achieved. Yay me... Now I need to plug back into Dragon Age and I am pretty sure its time for some Forza Motorsport 3. What are you playing this weekend?

Tuesday, December 8, 2009

Blog Report: December 8th

Official U.S. Playstation Blog
Announcing the Gran Turismo 5 Time Trial Challenge
Stephanie Yoshimoto // Senior Product Marketing Manager
December 3rd, 2009
http://blog.us.playstation.com/2009/12/announcing-the-gran-turismo-5-time-trial-challenge/

We spoke a little about how Gran Turismo has an interesting marketing model within the United States and this post re-affirms that notion, but leaves out an interesting fact. With the release of the new Demo for GT5, Sony is offering the US & Canada the opportunity to compete on leader boards in a time trial. The Grand Prize for this is “round trip airfare and hotel accommodations for two (winner and guest) to attend the Indianapolis 500 Mile Race, a.k.a. the Indy 500, on May 30, 2010. It doesn’t end there, because the winner and guest also get a VIP package which includes two (2) all-access passes for Carb Day – which includes the final Indy 500 practice, pit stop competition, special concert festivities, special event car rides in the 2010 Indy 500 event vehicle, as well as all-access passes to the garage, pit area, and Victory Lane for pre- and post-race celebrations for the race and two (2) VIP suite tickets” That being said I looked into what Europe was being offered, as they are more avid racing fans, than the Nascar following in the U.S. and they are getting a much more interesting offer. It is posted across various Blogs, but European gamers on the other hand will have the opportunity to receive a “full racing contract” via a program known as the Gran Turismo Academy. The previous winner is actually starting his professional racing career and recently placed 2nd at the Algarve Circuit in Portugal. Think about it, one weekend at Nascar is fun, but the opportunity to play a videogame and become a professional race car driver is priceless. Wonder why we North Americans are not allowed to compete?

Gamasutra – Substitute for Set on Stun
What Gamers Think About Microtransactions
Daniel Kromand
December 3rd, 2009
http://www.gamasutra.com/view/feature/4207/what_gamers_think_about_.php?page=3

Microtransactions are the driving force behind the “free to play” genre emerging in the industry of video games. The idea is that, a user is allowed to play a portion of the game if not all the game for free and content can be unlocked by paying a premium. This content usually relates to character development, allowing users to take shortcuts when making progress in the game, by simply paying to get ahead. The problem some companies are running into, is balancing these transactions so it does not inhibit those that choose to work for the content in game or those that receive the content by paying, are getting a fair deal. Looking at a couple of examples, there are a few different ways these things are balanced. Typically, all the content one can purchase with a microtransaction can be found playing the games. That way, it doesn’t allow people who pay to have a competitive advantage over those that don’t. Another model lets you rent the content, say pay for the content based on the number of hours you can use it or number of times. Take a in game weapon, some allow players to rent one for x number of realtime hours, or game hours, or number of times you can battle with it. When any of these constraints are reached, the content disappears, along with your money. Not sure how I feel about this, since I have yet to participate in a game that follows this model, but it seems like the future for some markets in the industry.