Exciting news this Friday, God of War 3 has anounced the launch of the Collector's Edition. It seems EPIC and boasts a playable demo that can be downloaded as early as today!!! If I don't end up finding a download code, I will be online playing Borderlands and Uncharted 2. Uncharted 2 will also be hosting a "double your cash" promotion, all weekend while playing online. And I will still have to find some time for Brutal Legend. Just had a fight against the Drowning Doom and know I am not too far from completing it. What are you playing this weekend?
Friday, October 30, 2009
Wednesday, October 28, 2009
Blog Report: October 28th
Set On Stun
Veronica Belmont Sums it Up Nicely: “Pink is the New STFU”
JP Sherman
October 20th,2009
http://setonstun.com/2009/10/veronica-belmont-sums-it-up-nicely-pink-is-the-new-stfu/
An article about how women are still being marketed to as dainty homemakers and not the tech savvy equals they have become. When NewEgg.com released a new campaign targeting women this holiday season, a technology enthusiast, Veronica Belmont was taken back at its simple minded focus; offering suggestions only in house wares or consumer electronics, all dressed in a ghastly pink. When do of course enjoy pink (someone has to), but in this day and age where consumers are all about options and differentiation, that suggesting only pink is probably not the most successful way to increase sales. Also, the concept of a technology website selling pots and pans is equally as derivative as, building a campaign towards women with those pots and pans in mind. Since, “61% of technology purchases are unplanned by women, who make up 82.5% of the shopping decision making,” it would be smart of New Egg to focus on the following considerations:
•There needs to be an immediate recognition of VALUE.
•There needs to be a distinct visual identity differentiation.
•Focus on perceived value
•Provide features as it relates to value
•Avoid the “pink it and shrink it” look
Sherman believes that if this is done, NewEgg.com may potentially see more sales and less offended consumers.
The Official U.S. Playstation Blog
UNCHARTED: Eye of Indra – First Episode on PSN Today
Neil Druckmann // Lead Game Designer, Naughty Dog
October 22, 2009
http://blog.us.playstation.com/2009/10/uncharted-eye-of-indra-%e2%80%93-first-episode-on-psn-today/
Full motion comics are a relatively new form of media, which utilizes comic panes with some animations, to blend audio driven story with hand drawn characters. This has become a growing trend within video game promotion, yielding an apparent competent return on investment. Basing this assumption on the continuing number of companies who choose to use this method of communication, Uncharted 2 has become the next game to feature its own full motion comic. Having watched the Dead Space full motion comic in anticipation of the 2008, I also participated in the New Uncharted: Eye of Indra episode. Seemed ok, for being so heavily sponsor driven, I would have preferred to pay a dollar and gotten 10 minutes of content, instead of 5 minutes of story and 5 minutes of advertising for the latest Toyota SUV and videogames I already own, but it was cannon to the existing fiction from what I could see. Future episodes will be downloadable on the Playstation Network for a price of $2.50. Hopefully they will be fewer ads, since there is a price associated. I find it interesting how different Medias are blending to create new ways of deliver entertainment. Of course, in this case it seems to be in promotion of an already existing IP, but maybe one day, full motion comics could become respected medium and will even have its own “Citizen Kane”.
Veronica Belmont Sums it Up Nicely: “Pink is the New STFU”
JP Sherman
October 20th,2009
http://setonstun.com/2009/10/veronica-belmont-sums-it-up-nicely-pink-is-the-new-stfu/
An article about how women are still being marketed to as dainty homemakers and not the tech savvy equals they have become. When NewEgg.com released a new campaign targeting women this holiday season, a technology enthusiast, Veronica Belmont was taken back at its simple minded focus; offering suggestions only in house wares or consumer electronics, all dressed in a ghastly pink. When do of course enjoy pink (someone has to), but in this day and age where consumers are all about options and differentiation, that suggesting only pink is probably not the most successful way to increase sales. Also, the concept of a technology website selling pots and pans is equally as derivative as, building a campaign towards women with those pots and pans in mind. Since, “61% of technology purchases are unplanned by women, who make up 82.5% of the shopping decision making,” it would be smart of New Egg to focus on the following considerations:
•There needs to be an immediate recognition of VALUE.
•There needs to be a distinct visual identity differentiation.
•Focus on perceived value
•Provide features as it relates to value
•Avoid the “pink it and shrink it” look
Sherman believes that if this is done, NewEgg.com may potentially see more sales and less offended consumers.
The Official U.S. Playstation Blog
UNCHARTED: Eye of Indra – First Episode on PSN Today
Neil Druckmann // Lead Game Designer, Naughty Dog
October 22, 2009
http://blog.us.playstation.com/2009/10/uncharted-eye-of-indra-%e2%80%93-first-episode-on-psn-today/
Full motion comics are a relatively new form of media, which utilizes comic panes with some animations, to blend audio driven story with hand drawn characters. This has become a growing trend within video game promotion, yielding an apparent competent return on investment. Basing this assumption on the continuing number of companies who choose to use this method of communication, Uncharted 2 has become the next game to feature its own full motion comic. Having watched the Dead Space full motion comic in anticipation of the 2008, I also participated in the New Uncharted: Eye of Indra episode. Seemed ok, for being so heavily sponsor driven, I would have preferred to pay a dollar and gotten 10 minutes of content, instead of 5 minutes of story and 5 minutes of advertising for the latest Toyota SUV and videogames I already own, but it was cannon to the existing fiction from what I could see. Future episodes will be downloadable on the Playstation Network for a price of $2.50. Hopefully they will be fewer ads, since there is a price associated. I find it interesting how different Medias are blending to create new ways of deliver entertainment. Of course, in this case it seems to be in promotion of an already existing IP, but maybe one day, full motion comics could become respected medium and will even have its own “Citizen Kane”.
Saturday, October 24, 2009
Play it NOW!: Uncharted 2 Among Thieves
Uncharted 2: Among Thieves has arrived and Sony is sitting on a gold mine. It is my opinion that this game is the greatest cinematic experience I have ever had while playing a video game. It is not perfect, there are some moments where I was frustrated by the AI or spent far too much time looking for an elusive piece of treasure, but there is an overall cohesiveness between characters and their journey to Shambhala and it's hidden treasure, the Cintamani Stone.
**Note all pictures are courtesy of Google image search and Penny-Arcade.com
- Character & Story: Really are the best part of this whole game. Drake is the same confident, sarcastic and frankly, lucky leading man from the first one. As much as he tries to "do the right thing", he will still manage to kill thousands of enemies in order to save the world. Chloe, the new girl is an excellent counter-part to Drake, having two sides to her personality and to some extent creating a love triangle between; Drake, her and Elena. That's right, Elena is also here, as well as Sully, reprising their previous roles and keeping the same campy chemistry they had in the first Uncharted. The pacing continues to gain steam as you move closer and closer to your destination. While, acts of betrayal and bravery keep you guessing what will happen next. The villains you hate, the heroes you love and when the story resolved, I couldn't wait to do it all again.
- Music & Sound: Fits the game extremely well. Sound effects are crisp, music builds upon the immersion into the various environments and the voice acting is on point. Nolan North may have been in numerous games since the first Uncharted, but whenever I here is voice, I hear Nathan Drake. Its good to see him reprise the role he seemed born for.
- Animation & Graphics: Drake is still rocking the "Half-Tuck", and it is top quality. Scenes take place in expansive vistas such as: Istanbul, Nepal and the Himalayas. Camera angles build the tension, using camera locations that seem more physically possible and make the parkour scenes look incredibly difficult. The character models not only retain their detail between cutscenes and gameplay, but there are times in the story, where the animations are completely different based on the circumstances Drake is in . Please take sometime while in the Village to interact with the people around you, it really is entertaining to see how much time Naughty Dog put into their animations, despite their uses being associated to only one or two chapters. Oh and really shiny eyeballs (you'll understand once you have played it).
- Gameplay & AI: The shooting mechanic is much improved. Guns feel very different from each other and each have their strengths and weaknesses. The M4 Carbine is of course the best, but I really enjoyed blind shots with the Pistole. There is nothing like watching a heavily armored opponent take two cartridges to the face. Also, the grenade mechanic is much improved over the first one. Previously, Naughty Dog required the use of the six-axis to manage the arc of your throws. Thankfully, this is no longer the case and it is controlled via the right analog. Stealth combat also plays a larger part. Not only does one of the first chapters require a substantial amount of this, but there are many areas littered across the game where stealth can help you keep the flow of enemies to a minimum. Also, many stealth kills will afford you bonus grenades or weapons, noted by a little ninja mask hovering over the object. Platforming is a little easier than the first one, as moving up buildings and across platforms seemed more intuitive, despite AI partners occasionally blocking your landing or inadvertently dropping you off a cliff. It is not often, but when it happens, you can't help but feel frustrated.
- Attention to Detail: I think this is what can take a game from good to great. Looking at everything in this game, you can tell that each aspect was carefully considered and detailed to the full extent. Character animation and design are not recycled. Each model feels unique and has a little bit of personality. This can even be seen in the AI behavior, as more heavily armored baddies are not afraid to rush you and some enemies are more grenade happy than others. Gameplay is very rewarding and participates in the hand holding, pat on the back style where you are rewarded constantly, whether its for 250th headshot or finding 10 more pieces of treasure. Twitter was an added functionality as well, and is an interesting experiment in Social Media. Reception has been less than stellar when someone is tweeting each chapter completed, but the summarizing of trophies or tweets about getting online for multiplayer turns twitter into a third party leader board to some extent.
- Multiplayer: Ah yes, the long debated, "is this going to suck?" aspect of Uncharted 2 has become one of the coolest parts. First off, this is a new attempt, the original Uncharted did not have multiplayer, hence some peoples apprehension. The options are robust featuring competitive multiplayer and co-op. The co-op is a three man affair running story driven scenarios or a Gears-esque Horde mode. Competitive Multiplayer has everything from traditional deathmatch to Plunder (CTF Mode, with a twist). Add the fact that each player has two slots offering boosters in battle, which can be purchased using money earned in any game mode, various character models you get from completely the single player and a leveling system to improve matchmaking, you get a complete multiplayer experience.
I loved my experiences in Uncharted 2 and am still playing in search of that Platinum Trophy. Naughty Dog has truly hit this sequel out of the park and this once niche IP has turned into Sony's next big franchise. So, if you like expansive vistas, character drive stories, explosive gun battles and treasure, you better go play it NOW!
**Note all pictures are courtesy of Google image search and Penny-Arcade.com
Friday, October 23, 2009
Weekend Warriors
Borderlands came out this week! First game I have ever contributed to in some form or fashion. Although, when the credits roll, I am sure to only find a quick blurb thanking all Focus Testers, instead of individuals. Despite that, I retain a sense of satisfaction, knowing that I played this game back in its alpha form and now, will be playing it on my couch all weekend. What are you playing this weekend?
-- Posted from my iPhone
Wednesday, October 21, 2009
Blog Report: October 21st
Catering To Your Audience: Videogame Direct Marketing
Shawn Deena
October 11, 2009
Set on Stun
http://setonstun.com/2009/10/catering-to-your-audience-videogame-direct-marketing/
Many games over the years have been developed as a radical concept, which becomes so successful it creates its own genre. Look at how role playing games went from a strictly single player experience into massive multiplayer online experiences or how movie licensed comic book games have spawned numerous original stories in a comic book format. It is games being designed for a niche, but still can be played by anyone that is becoming extremely successful. Shawn touches on many examples; Brutal Legend (diverse gameplay / Heavy Metal Music) or Beatles: Rockband (Beatles / Rhythm Game), and I think the main point is that, if you can design a game which appeals to a community or sub-culture that already exists, it will sell. The exception lies in two potential pitfalls: First, the community has to feel the game does justice to whatever sub-culture exists because, if not the game would be ostracized. Second, there must be a certain level of accessibility to the game, so when a gamer recommends a Spiderman game to a comic enthusiast, the new player is not frustrated by some over technical gameplay. If and when companies have achieved cohesiveness between these two elements in a single game, they are typically a success story. That is why more and more games will continue to be developed for these sub-cultures.
Pre-order Holy Invasion of Privacy, Badman! on UMD Today!
Nao Zook
October 20, 2009
Official U.S. Playstation Blog
http://blog.us.playstation.com/2009/10/pre-order-holy-invasion-of-priv
acy-badman-on-umd-today/
As a follow up to the previous article I posted from Gamasutra regarding the release of the PSPgo and the inevitable phase away from UMDs (Universal Media Device) to Digital Download only. This article is a perfect example of good PR and managing the two way conversation in such a way that it will benefit your customers, your product and your company as a whole. When Holy Invasion of Privacy, Badman was released in the US, NIS America decided to only release the title as a digital download. They felt that for the cost of the actual title to stay low, they could easily put it online over having to manufacture UMDs, but the community wouldn’t stand for it and gamers began to request a physical copy of the game. They used the Playstation Blog to run a poll and see how many consumers were willing to wait for the manufactured copy and the results appeared strong enough, NIS is now offering pre-orders for the UMD and if they reach 1,000 they will go to print. Another thing to note, the price point has not changed, so whether you download it or purchase the physical copy of NIS’s website, the game is only going to cost you $20. NIS should be applauded for keeping an open mind about the whole process, since digital downloads are just starting to become more mainstream. They did an extremely good job of understanding their customer needs and found the price point NIS needed to execute at, in order to fulfill the customer needs. Hopefully, NIS will find their much deserved success here, as well as in Japan.
Shawn Deena
October 11, 2009
Set on Stun
http://setonstun.com/2009/10/catering-to-your-audience-videogame-direct-marketing/
Many games over the years have been developed as a radical concept, which becomes so successful it creates its own genre. Look at how role playing games went from a strictly single player experience into massive multiplayer online experiences or how movie licensed comic book games have spawned numerous original stories in a comic book format. It is games being designed for a niche, but still can be played by anyone that is becoming extremely successful. Shawn touches on many examples; Brutal Legend (diverse gameplay / Heavy Metal Music) or Beatles: Rockband (Beatles / Rhythm Game), and I think the main point is that, if you can design a game which appeals to a community or sub-culture that already exists, it will sell. The exception lies in two potential pitfalls: First, the community has to feel the game does justice to whatever sub-culture exists because, if not the game would be ostracized. Second, there must be a certain level of accessibility to the game, so when a gamer recommends a Spiderman game to a comic enthusiast, the new player is not frustrated by some over technical gameplay. If and when companies have achieved cohesiveness between these two elements in a single game, they are typically a success story. That is why more and more games will continue to be developed for these sub-cultures.
Pre-order Holy Invasion of Privacy, Badman! on UMD Today!
Nao Zook
October 20, 2009
Official U.S. Playstation Blog
http://blog.us.playstation.com/2009/10/pre-order-holy-invasion-of-priv
acy-badman-on-umd-today/
As a follow up to the previous article I posted from Gamasutra regarding the release of the PSPgo and the inevitable phase away from UMDs (Universal Media Device) to Digital Download only. This article is a perfect example of good PR and managing the two way conversation in such a way that it will benefit your customers, your product and your company as a whole. When Holy Invasion of Privacy, Badman was released in the US, NIS America decided to only release the title as a digital download. They felt that for the cost of the actual title to stay low, they could easily put it online over having to manufacture UMDs, but the community wouldn’t stand for it and gamers began to request a physical copy of the game. They used the Playstation Blog to run a poll and see how many consumers were willing to wait for the manufactured copy and the results appeared strong enough, NIS is now offering pre-orders for the UMD and if they reach 1,000 they will go to print. Another thing to note, the price point has not changed, so whether you download it or purchase the physical copy of NIS’s website, the game is only going to cost you $20. NIS should be applauded for keeping an open mind about the whole process, since digital downloads are just starting to become more mainstream. They did an extremely good job of understanding their customer needs and found the price point NIS needed to execute at, in order to fulfill the customer needs. Hopefully, NIS will find their much deserved success here, as well as in Japan.
Saturday, October 17, 2009
Gaming Outdoors: Borderlands Release Party
Free Drinks, Mix Master Mike and Little People were all present at tonight's Borderlands Extravasplosion release party. Lucky enough to get on the invite list, a friend and I headed down to the Granada Theater on Greenville Avenue (Dallas). After a few vodka tonics and light conversation, we decided to play some co-op. Lines were pretty good for only having 4 machines going, and everybody was having a great time. Mix Master Mike was on point laying down phat beats and Randy Pitchford gave an inspired speech, as a psycho midget roamed the stage. Check out some pics below and play Borderlands when it is out this Tuesday.
-- Posted from my iPhone
Friday, October 16, 2009
Wednesday, October 14, 2009
Blog Report: October 14th
Blog: Official Sony U.S. Playstation Blog
Blogger: Roy Stigall III // Sports Lifestyle Marketing Manager, EA Sports
Post Title: EA SPORTS NCAA Football Challenge Tour Coming to a Campus Near You
Date: October 9th, 2009
Link: http://blog.us.playstation.com/2009/10/ea-sports-ncaa-football-challenge-tour-coming-to-a-campus-near-you/
That’s right, its football season again. And what better way to support your inner athlete than by running the gridiron against some local competition. If you win, you get a new PSP and a trip to the Rose Bowl for the finals, where the grand prize is $10,000. Why is this important to PR? Well, it’s kind of important, because they are going to stop in Denton and Dallas on October 27th – 28th. But looking more closely at this post, there is something more important. The Blogger is not any employee at Sony! Roy Stigall is actually a marketing manager at EA, the publisher of NCAA Football 2010. It makes sense, since this seems like a joint promotion because the truck being used is Sony branded and utilizes PS3’s, but I like how the Playstation Blog also incorporates external influencers to promote their brand. I suppose this kind of helps to create a sense of harmony, as Sony can work closely with 3rd parties. Microsoft is no newcomer to this philosophy, since they are spearheading support behind the third party title Modern Warefare 2, which appears to be in the running for the highest selling multi-platform game of our generation. Either way, it is a perfect example of how company’s in the industry build channels of communication around certain intellectual properties, despite the occurrence of their exclusivity. Good luck to Sony and EA on this campaign and maybe I will stop by for some football.
Blog: ‘Set on Stun’
Blogger: Shawn Deena
Post Title: Flashback — Mario The Ultimate Videogame Icon
Date: October 8th, 2009
Link: http://setonstun.com/2009/10/flashback-mario-the-ultimate-videogame-icon/
Think about any brand that was the innovator, the first brand to successfully differentiate itself in a given market, become a leader and experience brand longevity. Brands like Coca-Cola or Levis Strauss, but if you were to ask someone about video games, Mario would probably be the pop icon we all remember. He is 28 going on 30 and is still Nintendo’s must successful brand to date. It is funny to think, when he first premiered in1981 on the arcade hit Donkey Kong, he still didn’t have a name. Apparently, he was named in the sequel to Donkey Kong, Donkey Kong Jr. And he was named after an angry warehouse manager, who was upset about back rent. In Donkey Kong Jr., the original character (now Mario) had kidnapped your father Donkey Kong, and you had to get him back. Mario was actually a villain in his first named appearance! As time would go on a universe would be built around the character, he would be featured in 200 or more games, many of which had his name in the title. He would also continue to be the mascot of Nintendo, to this day. The reason this is significant is because, much of Nintendo’s success is linked to this plumber, who travels to a mushroom kingdom and saves a princess year in, year out. Nintendo has played off of two strengths over the course of its life in the video game market; innovation and Mario. Now moving forward the Wii is starting to shows signs of its sales reaching a plateau. Hopefully, with the new Mario coming soon, they still remember those two strengths.
Blogger: Roy Stigall III // Sports Lifestyle Marketing Manager, EA Sports
Post Title: EA SPORTS NCAA Football Challenge Tour Coming to a Campus Near You
Date: October 9th, 2009
Link: http://blog.us.playstation.com/2009/10/ea-sports-ncaa-football-challenge-tour-coming-to-a-campus-near-you/
That’s right, its football season again. And what better way to support your inner athlete than by running the gridiron against some local competition. If you win, you get a new PSP and a trip to the Rose Bowl for the finals, where the grand prize is $10,000. Why is this important to PR? Well, it’s kind of important, because they are going to stop in Denton and Dallas on October 27th – 28th. But looking more closely at this post, there is something more important. The Blogger is not any employee at Sony! Roy Stigall is actually a marketing manager at EA, the publisher of NCAA Football 2010. It makes sense, since this seems like a joint promotion because the truck being used is Sony branded and utilizes PS3’s, but I like how the Playstation Blog also incorporates external influencers to promote their brand. I suppose this kind of helps to create a sense of harmony, as Sony can work closely with 3rd parties. Microsoft is no newcomer to this philosophy, since they are spearheading support behind the third party title Modern Warefare 2, which appears to be in the running for the highest selling multi-platform game of our generation. Either way, it is a perfect example of how company’s in the industry build channels of communication around certain intellectual properties, despite the occurrence of their exclusivity. Good luck to Sony and EA on this campaign and maybe I will stop by for some football.
Blog: ‘Set on Stun’
Blogger: Shawn Deena
Post Title: Flashback — Mario The Ultimate Videogame Icon
Date: October 8th, 2009
Link: http://setonstun.com/2009/10/flashback-mario-the-ultimate-videogame-icon/
Think about any brand that was the innovator, the first brand to successfully differentiate itself in a given market, become a leader and experience brand longevity. Brands like Coca-Cola or Levis Strauss, but if you were to ask someone about video games, Mario would probably be the pop icon we all remember. He is 28 going on 30 and is still Nintendo’s must successful brand to date. It is funny to think, when he first premiered in1981 on the arcade hit Donkey Kong, he still didn’t have a name. Apparently, he was named in the sequel to Donkey Kong, Donkey Kong Jr. And he was named after an angry warehouse manager, who was upset about back rent. In Donkey Kong Jr., the original character (now Mario) had kidnapped your father Donkey Kong, and you had to get him back. Mario was actually a villain in his first named appearance! As time would go on a universe would be built around the character, he would be featured in 200 or more games, many of which had his name in the title. He would also continue to be the mascot of Nintendo, to this day. The reason this is significant is because, much of Nintendo’s success is linked to this plumber, who travels to a mushroom kingdom and saves a princess year in, year out. Nintendo has played off of two strengths over the course of its life in the video game market; innovation and Mario. Now moving forward the Wii is starting to shows signs of its sales reaching a plateau. Hopefully, with the new Mario coming soon, they still remember those two strengths.
Saturday, October 10, 2009
Unboxing: Xbox 360 Elite Holiday Bundle
After 2 long years of throwing loose change into a 1 gallon apple juice jug, I have decided to break the bank and go cash in on a new Xbox 360 Elite. As it so happens, 1 giant glass jug = $301.30 and since I was getting a 50 rebate from Microsoft, the warranty was free! Its not like I would take the chance on getting it without the warranty, since I have gone through 3 other Xbox's since launch (2 red ring, 1 disc drive). But even though the Pro was just replaced last Christmas, I still had the 20 gb Hard Drive and just could not take the space issue any longer. While the new Elite was about the same as the Pro, there were a couple differences.
- New games bundled with the holiday edition: Lego Batman and Pure. Although I had played them both once before, its still some free games, with achievements. For the whore in me.
- NO COMPONENT CABLE?! Damn, Microsoft can be pretty cheap sometimes, but really? There was still a standard a/v cable.
- It's black. well duh?!
- The a/c brick is much smaller. I figured since my Pro sku was less than a year old the internals would be the same, but obviously the Elite's power output must be different.
- And lastly, NO TRANSFER CABLE EITHER?! WTF Microsoft?! You can see one in the background, but that was only because I had to pay Microsoft $12 to ship it to me... Come on. Even the guy at my local retailer said that was pretty much the only way to find one, without buying the Hard Drive (weak sauce...). Anyway, enjoy the unboxing gallery below and find me on Xbox Live, Gamertag: SpeedracerUNT.
Friday, October 9, 2009
Weekend Warriors
It's Friday, so what are you gaming this weekend? I myself am off to my brother's, to play some ODST. Later, my girlfriend and I will also be playing through more Deadspace: Extraction. Warming up to the coming week, as Uncharted 2 and Brutal Legend will be out on Tuesday! Get EXCITED!
-- Posted from my iPhone
Thursday, October 8, 2009
Marketing 101: It only does everything...
The original brand of Playstation has applied exclusively to video game consoles, throughout the life of its brand. However, when Sony Computer Entertainment President Ken Kutaragi in June of 2006 publicly stated "we never said we will release a game console", in regards to the upcoming PS3, this message confused both consumers and developers alike (Edge Staff). Those who were familiar with Playstation felt that despite the campaign of with PS3 being “a computer, [which] can interact with anything”; video game software will ultimately drive hardware sales (Edge Staff). With this as their initial marketing goal, the Playstation 3 would have a difficult launch, rolling out 8 different iterations over the next 3 years, dropping console prices and continuing to adjust its firmware. Now, we will examine the launch of the PS3 and the strategies behind pricing, advertising and executive structure. Then, look into the future of the console, with the most recent re-launch of the PS3 brand.
Knowledge came about of the PS3 early in 2005, it only made sense from Sony’s previous success with the PS2, that they would develop another generation of console to stay competitive in the market. Like anything a consumer can purchase, price is an important factor in the decision making process. Consumer fear would be sparked in a controversial statement made by Ken Kutaragi to Japanese reporters in 2005, saying consumers should feel they “will work more hours to buy one. We want people to feel that they want it, irrespective of anything else,” leading many consumers to wonder how much the PS3 would cost (Johnb). Then, a month later on a French radio station, the President of Sony France would leak pricing information for Europe “around €500 [$613], in the range of €499 to 599 [$612 to 734]” (Jenkins). Later in the year, this pricing would be confirmed at E3 and entertainment exposition in the U.S. The US dollars would appear the same as Euros, at 499 and 599. This would obviously be an issue in some consumer’s eyes as the European and Japanese versions were more expensive than the American version. Sony’s UK managing director tried to explain this variability and wanted to stress that the decision was made “dealing with Euros and Yen - it's about the relationship between those currencies", not having to do with US currency. Combine this with the fact that the PS3 is launching in both America and Japan in November of 2006, while Europe won’t get a PS3 until March of 2007 and you have a few very explosive markets being affected negatively in this launch.
Now we already understand from the initial launch of the PS3 Kutaragi was trying to sell us a computer, but Sony needed to convince consumers that this idea was more fact than fallacy. Looking back at one of the initial selling points, may have been more problematic than progressive in terms of thinking and that was pitching the Cell Processor. The Cell is a design where the processor can divide itself 8 times and distribute its power equally to 8 different components within the PS3. But Sony felt that this much processing power could achieve more and developed the cell (with IBM) to work harmoniously with other cells. There intent is “to use the Cell processor across a wide variety of home applications”, so your toaster could sync with your TV, which would sync with your PS3 to improve your gaming experience, but appliance-makers would be a hurdle. It seems highly unlikely that any sort of kitchen appliance is going to require the power of the cell process to facilitate its daily function. Sony Computer Entertainment chief executive Ken Kutaragi told Japan’s PC Impress Watch earlier this year, “...People making those everyday-life electronic devices are still not thinking their product will one day turn into computers. I believe this is some kind of pride that electronic makers hold against the computer world” (Edge Staff). Whether or not the consumer electronics industry is holding a grudge against the computer industry; its 3 years later and there is no future in sight for the cell processor to be used in such a way.
There was trouble at the top during the launch of the PS3, executives were squabbling and making decisions without consulting their peers. “In September, Mr. Kutaragi announced Sony was halving shipments of the new PlayStation to the U.S. and Japan and was pushing back its European launch. At a news conference, Mr. Kutaragi blamed Sony's electronics group for failing to produce enough of a critical component, exposing his tense relationship with the division. ‘If we're asked whether Sony's quality of manufacturing has declined, I would have to say 'yes,' Mr. Kutaragi told reporters” (Kane). There are times and places for people to share these emotions, this was not either of those. By publicly announcing his displeasure with the electronics division, Kutaragi was isolating himself within the business, simultaneously loosing corporate confidence. Eventually, the father of Playstation would become too much of a liability for Sony and “After completing the launch of PLAYSTATION 3 worldwide, Mr. Kutaragi has decided to pursue his dreams beyond PlayStation and to accelerate his network vision” (SCEI Press Release). The President of Sony Corporate, Howard Stringer “persuaded Mr. Kutaragi to give up day-to-day control of the division in December…Mr. Stringer replaced him with the U.S. head of the videogame unit,” Kazuo Hirai (Kane). With this change, Jack Tretton would assume the role of the President of the North American division.
As Sony moves into its new future, Kazuo and SCE have decided to launch the 7th and 8th iterations of the PS3 under new branding. The New Playstation 3 is much slimmer than its 6 predecessor’s and sports one of the largest hard drives, at a $300 price point. The 8th version has also been confirmed recently, and will double the Hard Drive size of the 7th generation, for $350. The newest models are also painted a flat black and have an etched PS3 symbol on the face, as opposed to previous models (being gloss black with chrome “Playstation 3” written on the face). Their marketing campaign has come full circle with; “Playstation 3, it only does everything,” being a more media centered, video game console and offering a competitive bang for your buck, over the Xbox360 or Wii. The commercial side of the campaign has also been met with positive results, and the box art on games have also received the new logo. After one month of the new brand being available on the market, NPD reports show that PS3 sold twice as many units over September 2008 and Microsoft (who also had a price drop), only increased 2% from last year. I personally am excited about the recent re-branding and can’t wait to see what Sony’s future holds for the Playstation 3.
Citations:
Knowledge came about of the PS3 early in 2005, it only made sense from Sony’s previous success with the PS2, that they would develop another generation of console to stay competitive in the market. Like anything a consumer can purchase, price is an important factor in the decision making process. Consumer fear would be sparked in a controversial statement made by Ken Kutaragi to Japanese reporters in 2005, saying consumers should feel they “will work more hours to buy one. We want people to feel that they want it, irrespective of anything else,” leading many consumers to wonder how much the PS3 would cost (Johnb). Then, a month later on a French radio station, the President of Sony France would leak pricing information for Europe “around €500 [$613], in the range of €499 to 599 [$612 to 734]” (Jenkins). Later in the year, this pricing would be confirmed at E3 and entertainment exposition in the U.S. The US dollars would appear the same as Euros, at 499 and 599. This would obviously be an issue in some consumer’s eyes as the European and Japanese versions were more expensive than the American version. Sony’s UK managing director tried to explain this variability and wanted to stress that the decision was made “dealing with Euros and Yen - it's about the relationship between those currencies", not having to do with US currency. Combine this with the fact that the PS3 is launching in both America and Japan in November of 2006, while Europe won’t get a PS3 until March of 2007 and you have a few very explosive markets being affected negatively in this launch.
Now we already understand from the initial launch of the PS3 Kutaragi was trying to sell us a computer, but Sony needed to convince consumers that this idea was more fact than fallacy. Looking back at one of the initial selling points, may have been more problematic than progressive in terms of thinking and that was pitching the Cell Processor. The Cell is a design where the processor can divide itself 8 times and distribute its power equally to 8 different components within the PS3. But Sony felt that this much processing power could achieve more and developed the cell (with IBM) to work harmoniously with other cells. There intent is “to use the Cell processor across a wide variety of home applications”, so your toaster could sync with your TV, which would sync with your PS3 to improve your gaming experience, but appliance-makers would be a hurdle. It seems highly unlikely that any sort of kitchen appliance is going to require the power of the cell process to facilitate its daily function. Sony Computer Entertainment chief executive Ken Kutaragi told Japan’s PC Impress Watch earlier this year, “...People making those everyday-life electronic devices are still not thinking their product will one day turn into computers. I believe this is some kind of pride that electronic makers hold against the computer world” (Edge Staff). Whether or not the consumer electronics industry is holding a grudge against the computer industry; its 3 years later and there is no future in sight for the cell processor to be used in such a way.
There was trouble at the top during the launch of the PS3, executives were squabbling and making decisions without consulting their peers. “In September, Mr. Kutaragi announced Sony was halving shipments of the new PlayStation to the U.S. and Japan and was pushing back its European launch. At a news conference, Mr. Kutaragi blamed Sony's electronics group for failing to produce enough of a critical component, exposing his tense relationship with the division. ‘If we're asked whether Sony's quality of manufacturing has declined, I would have to say 'yes,' Mr. Kutaragi told reporters” (Kane). There are times and places for people to share these emotions, this was not either of those. By publicly announcing his displeasure with the electronics division, Kutaragi was isolating himself within the business, simultaneously loosing corporate confidence. Eventually, the father of Playstation would become too much of a liability for Sony and “After completing the launch of PLAYSTATION 3 worldwide, Mr. Kutaragi has decided to pursue his dreams beyond PlayStation and to accelerate his network vision” (SCEI Press Release). The President of Sony Corporate, Howard Stringer “persuaded Mr. Kutaragi to give up day-to-day control of the division in December…Mr. Stringer replaced him with the U.S. head of the videogame unit,” Kazuo Hirai (Kane). With this change, Jack Tretton would assume the role of the President of the North American division.
As Sony moves into its new future, Kazuo and SCE have decided to launch the 7th and 8th iterations of the PS3 under new branding. The New Playstation 3 is much slimmer than its 6 predecessor’s and sports one of the largest hard drives, at a $300 price point. The 8th version has also been confirmed recently, and will double the Hard Drive size of the 7th generation, for $350. The newest models are also painted a flat black and have an etched PS3 symbol on the face, as opposed to previous models (being gloss black with chrome “Playstation 3” written on the face). Their marketing campaign has come full circle with; “Playstation 3, it only does everything,” being a more media centered, video game console and offering a competitive bang for your buck, over the Xbox360 or Wii. The commercial side of the campaign has also been met with positive results, and the box art on games have also received the new logo. After one month of the new brand being available on the market, NPD reports show that PS3 sold twice as many units over September 2008 and Microsoft (who also had a price drop), only increased 2% from last year. I personally am excited about the recent re-branding and can’t wait to see what Sony’s future holds for the Playstation 3.
Citations:
- All images are a result of Google Image Search
- SCEI Press Releases can be found on the SCEI website here: http://www.scei.co.jp/index_e.html
- NPD Numbers can be found here: http://www.gamegrep.com/industry_news/26282-september_2009_npd_ps3_slim_makes_ps3_console_hardware_leader_halo_3_odst_leads_software/
- Edge Staff “Cell-Powered Appliances by Early '08”, 12/11/2006 http://www.next-gen.biz/news/cell-powered-appliances-early-08
- Johnb “PS3 launch price is no fun for UK gamers”, 02/01/2007 http://gizmodo.com/gadgets/home-entertainment/playstation/ps3-to-be-really-spensive-111266.php
- Edge Staff “Kutaragi Details PS3 'Computer' Claim”, 06/07/2006 http://www.next-gen.biz/news/kutaragi-details-ps3-computer-claim
- Yukari Iwatani Kane - http://online.wsj.com/article/SB117285593145024927.html?mod=home_we_banner_left&mg=com-wsj
Wednesday, October 7, 2009
Blog Report: October 7th
http://blog.us.playstation.com/2009/10/it-only-does-uncharted-2-among-thieves/
It Only Does UNCHARTED 2: Among Thieves from PlayStation.Blog
by Peter Dille
Oct 2, 2009
Sony has been on a holiday blitz lately, with the recent price drop of the PS3 and release of the PSPgo. To accompany these hardware releases, the will be pushing new marketing campaigns and the PS3 campaign “It only does everything” seems to be successful. This article is a post of the third commercial (to my knowledge) in that campaign and it is doing things a little differently. Most advertisements for the PS3 have been either relevant directly to the hardware (display features, price, style, etc.) or a mash-up of both first party / third party software titles. This new commercial however features only one first party software title, Uncharted 2. Within the past few days reviews have surfaced in anticipation of launch. Luckily, it is slowly ramping up to becoming one of the highest rated games of this generation, if not all time. With that in mind it seems like Sony may actually be on track to salvaging this console generation, simply by acknowledging that the hardware is not the only thing you need to consider when developing a console. The games people play are equally, if not, more important than the hardware it is developed on. For Sony, having an exclusive title like Uncharted 2 should help generate sales this holiday season. The humorous tone of this marketing campaign has been apparent from its onset and the new commercial is trying hard to keep the laughs rolling. It starts with a gamer requesting help from Sony, because his girlfriend has been watching the game as if it were a movie, for two days and she still does not realize it is a game. Watch the full video on the blog to see how it plays out.
http://setonstun.com/2009/10/gamers-doing-good-games-that-give/
Gamers Doing Good: Games That Give
JP Sherman
Oct 2 2009
Here is an interesting promotion, a flash based, casual gaming website that operates as a portal for charitable donations. Basically, registered users and guests alike are able to experience a number of browser based games, and by doing so, 70% of the ad revenue is donated to a number of different charities. I myself gave it a try and if you’re looking to spend an afternoon playing some Solitaire, Blackjack, Sudoku, etc; then you can do it and generate some funds for charity. It reminds me of a Stride Gum promotion that was going on last month, where a number of struggling arcades were in a competition to score the most points in a flash based game. Doing so would result in a $25,000 stipend for the winning arcade. You can find more information on that at http://savethearcades.stridegum.com/. Games that Give may not be the first of its kind, but it certainly is an ambitious venture, with over 5,000 registered users so far and $2,500 in ad generated charity. I wonder if any of these major gaming developers had considered an option like this for some of their games. Essentially, Pop Cap games have made the flash based platform into a viable industry with games like Peggle and Plants vs. Zombies. Could they too utilize a similar business model as Games that Give, maybe on some of their older titles? If they did, would they experience a stronger sense of loyalty from the community by giving back? From a PR perspective, this may be a good model for certain developers, but for now, if you have any free time, stop by and play some games.
It Only Does UNCHARTED 2: Among Thieves from PlayStation.Blog
by Peter Dille
Oct 2, 2009
Sony has been on a holiday blitz lately, with the recent price drop of the PS3 and release of the PSPgo. To accompany these hardware releases, the will be pushing new marketing campaigns and the PS3 campaign “It only does everything” seems to be successful. This article is a post of the third commercial (to my knowledge) in that campaign and it is doing things a little differently. Most advertisements for the PS3 have been either relevant directly to the hardware (display features, price, style, etc.) or a mash-up of both first party / third party software titles. This new commercial however features only one first party software title, Uncharted 2. Within the past few days reviews have surfaced in anticipation of launch. Luckily, it is slowly ramping up to becoming one of the highest rated games of this generation, if not all time. With that in mind it seems like Sony may actually be on track to salvaging this console generation, simply by acknowledging that the hardware is not the only thing you need to consider when developing a console. The games people play are equally, if not, more important than the hardware it is developed on. For Sony, having an exclusive title like Uncharted 2 should help generate sales this holiday season. The humorous tone of this marketing campaign has been apparent from its onset and the new commercial is trying hard to keep the laughs rolling. It starts with a gamer requesting help from Sony, because his girlfriend has been watching the game as if it were a movie, for two days and she still does not realize it is a game. Watch the full video on the blog to see how it plays out.
http://setonstun.com/2009/10/gamers-doing-good-games-that-give/
Gamers Doing Good: Games That Give
JP Sherman
Oct 2 2009
Here is an interesting promotion, a flash based, casual gaming website that operates as a portal for charitable donations. Basically, registered users and guests alike are able to experience a number of browser based games, and by doing so, 70% of the ad revenue is donated to a number of different charities. I myself gave it a try and if you’re looking to spend an afternoon playing some Solitaire, Blackjack, Sudoku, etc; then you can do it and generate some funds for charity. It reminds me of a Stride Gum promotion that was going on last month, where a number of struggling arcades were in a competition to score the most points in a flash based game. Doing so would result in a $25,000 stipend for the winning arcade. You can find more information on that at http://savethearcades.stridegum.com/. Games that Give may not be the first of its kind, but it certainly is an ambitious venture, with over 5,000 registered users so far and $2,500 in ad generated charity. I wonder if any of these major gaming developers had considered an option like this for some of their games. Essentially, Pop Cap games have made the flash based platform into a viable industry with games like Peggle and Plants vs. Zombies. Could they too utilize a similar business model as Games that Give, maybe on some of their older titles? If they did, would they experience a stronger sense of loyalty from the community by giving back? From a PR perspective, this may be a good model for certain developers, but for now, if you have any free time, stop by and play some games.
Gaming Outdoors: The Rise of Arcade UFO
While I was in town for GDC, I had to go by Arcade UFO and pay homage to the shrine of my youth. This time, I brought some friends from town with me in a hope to stir up that little bit of nostalgia I myself experienced last time. Immediately, one new cabinet that really caught my eye was DJ Max Technika, a touch screen based rhythm game, which was as addicting as it was complex. It basically plays much like Elite Beat Agents, except the touch screen is left to right on top and right to left on bottom. So as the "notes" appear on one row as you are interacting with the other row and you continue to circle around the touch screen as JPOP/JRock jams out on the digital display above you. There were also a couple new white "candy" cabinets, featuring the highly competitive Mobile Suit Gundam SEED and Daemon Bride. For more information you can check there website out http://www.arcadeufo.com and see if anything peaks your interests. Also, not more than a few weeks later, it was revealed that UFO won the on-line competition with Stride Gum to Save the Arcades. You can check out the report here; http://savethearcades.stridegum.com/. This is fantastic for the city of Austin, because not only does it help to keep the arcade culture alive, but it helps to "Keep Austin Weird". How many other cities can say they have an authentic Japanese arcade? I am sure that $25,000 is going to go a long way in paying for some of the new cabinets they had recently purchased. My friends and I had a great time, especially because we could make that the last stop of the evening (Sushi and Drinks came first).Walking out from the arcade around 1 am, I felt a calming satisfaction being back in Austin for the weekend. I am sure I will come back and the next time will be even better.
Thursday, October 1, 2009
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