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Monday, March 23, 2009

Almost April!?

So as you can see the blog posts kind of thinned out through the month of March. Mostly due to a downward spiral of reality I have been dealing with, but not without blame is the recent releases of RE5 and Killzone 2. To keep this ball rolling and finish the month out strong I wanted to touch on my recent experience will the Killzone 2 Multiplayer. Really, I think Penny Arcade summed it up best in 3 frames...

Now lets be clear, Killzone 2 does not re-invent the wheel. In most respects, it would be considered a standard shooter. But, it is my personal opinion that Killzone 2 does much more than just "any" FPS with multiplayer. From a technical standpoint this game is hit or miss. Beautiful Graphics, floaty gun mechanics or fantastic sound effects, terrible dialog. Its like most games, a share of the good and bad, so why has its multiplayer been such a success? The non-stop action is why. First, the matchmaking is solid and clan system effective, but really where it shines is the way the play mode is set. In most 32 player maps, each team participates in 7 rounds differentiated by defense objectives, assassination missions, assault campaigns and good old fashion death match. Leading to a 25 minute battle royal where, which ever team wins, receives a multiplier on their Battle Points. Whats a battle point? Glad you asked, because this is why I love Killzone 2. It has almost an RPG/Class based leveling system where you earn battle points by completing objectives in each round, plus you can get battle points for kills and using your class based skills.
That's right, class based skills. So not only can you play as a run and gun soldier, but there are classes like the engineer, medic, tactician, scout, saboteur, etc. who all have unique load outs and skill sets. Sure this borrows from Team Fortress 2, but not in a tacky way. It still retains its own natural feel, and even re-invents itself with a Ribbon system, where you can also unlock abilities through ribbons and these abilities can be used across classes. Allowing you to tweak your character to a specific play style. Of course, to tweak the difficulty you are only allowed one rifle and one pistol at a time, creating more balance among classes. And everyone glows the color team the are on (Helghan Red, ISA Blue) which really helps to differentiate enemies, while still letting them look unique. While it might not detour to far from the FPS Multiplayer formula, it is by far the best Multiplayer game Exclusive to the PS3 and is something that Sony fans should be proud is their own.

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