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Sunday, February 28, 2010

Play it NOW!: Bayonetta

The time where Japan dominated the economic landscape of gaming is fading fast, as more publishers are looking to the west for inspiration in design. Sega is one example of this, but their most recent release is not. Instead, Platinum Games and Sega proudly tout that there will always be Japanese developers and Japanese culture reflected in video games. If there is any game released in 2010 so far that supports this theory, it's Bayonetta. Set in a fictional universe where witches and angels do battle in a dimension parallel to our own, the most striking feature is it’s art style. Bayonetta, the baddest witch of them all, rocks a black skin tight outfit, made completely out of her own hair. Her hair is a key component of the combat, if only aesthetically. So as you complete higher combos and more devastating attacks, the less hair is left to cover her body. Yes, it is a very sexually charged game in a lot of ways, her consumable items are all lollipops and there are moments in game featuring some tongue in cheek humor and euphemisms, but it is not demeaning in my opinion. Bayonetta is a strong female character and one of her antagonists is as well.

Speaking of antagonists, these “angels” are complex in their design and style. Some resemble beaked warriors, others manta rays flying over head and still others are giants wearing the masks which make them resemble a child’s face. That is just some of the most common designs though, play through the whole game and you are sure to run into some creatures that twist the imagination.

There are environments that are equally as cool, taking place in a medieval town, castles, an airfield and eventually some various dimensions. Though this does not seem refreshing when you think of games past, they change the formula when the moon comes out to play. Since Bayonetta is a witch, she also has various powers. At certain points in the story, Bayonetta will have to utilize the power of the moon to platform across walls and ceilings, changing the perspective of your character and how you perceive the environment around her. Sure, some scenes could invite a wicked sense of vertigo, but that’s another thing to keep the gameplay fresh. Keeping with this philosophy, Bayonetta is also a shape shifter, which becomes useful later on when trying to overcome an obstacle or even become more flexible in combat.


Let’s quit all the bullshit and get right to it, the combat in this game is fantastic. First, no matter what your experience level, the difficulty is scalable to all types of gamers, so anyone can play and no one should feel lost. It uses an engine similar to Devil May Cry or Ninja Gaiden, punch/kick attacks are mixed based on the direction of the analog and the length of time a button is held. Though not in a conventional sense, since in your hands are two guns and on your feet are two guns. That’s right… on your feet! Do I have your attention yet? No, then how about two words, ICE SKATES. As you can imagine the combat and weapon variety gets crazy as your feet are independent from your hands and you can combine a variety of weapons for various enemies and situations. All these points are mute though without utilizing one more very important skill: Witch Time. Essentially bullet time in this games universe, Witch Time provides you the ability to really rack up the combos on weaker enemies, and leaves stronger enemies open for an attack where they may not be. It is triggered with a basic dodge, initiated at the last possible second. Getting in some massive combos and building up your magic bar will also a lot the user an opportunity to initiate a torture attack. These gruesome attacks are a one stop shop of death, typically consisting of an Iron Maiden or Guillotine. Suitable for the flair one should already expect from a game such as this. Combine the option of replaying with a new game plus, various difficulties, challenge rooms (called alfhiem portals), leaderboards and more moves/weapons; this game has an extremely high replay value, I highly recommend that if you enjoy action games, you should play it now.
Completed the game on Normal, obtained 405 of 1000 achievement points

*note: all images are the result of a Google image search

Thursday, February 25, 2010

Sony's The Tester

Here is a unique way to deliver new content to the PSN, reality television. Granted, the genre tends to lean towards “lowest common denominator” type programming, but “The Tester”, to be produced by Sony and production company name may be interested in appealing to more than America’s love for overdramatic idiots mixed with copious amounts of alcohol, see Jersey Shore. Basically, a bunch of people get together to compete for a coveted job in the game industry as a QA Tester… wait, is that right? These people are actually competing for a position which requires a high school education and dishes out minimum wage across an average 60 hour work week? Yikes! Maybe I am overestimating the shows potential, but then again it’s free, related to gaming and an interesting marketing experience for PSN. Alright, I am in. Basically, I will watch it so you don’t have to and when the season closes, I will deliver a post mortem. Then you can always watch it after you read my impressions.


*note: image courtesy of http://www.thetester.com/

Tuesday, February 23, 2010

Blog Report

Bayonetta or Bioshock 2, tough choice for me this week. I am at the halfway point now in Bayonetta, but the idea of returning to Rapture is beginning to take hold. The intro to that game does a excellent job of setting up a more interesting story than I originally anticipated. We will see how that drives the rest of the story, but for now here is where the world's at.
Jokes About Video Games, Not For The Kids [Dice 2010]
XBLA Perfect Dark Multiplayer Features GoldenEye Weapons, Levels [Dice 2010]
Up Close With Metal Gear Arcade [Arcade]
Splinter Cell: Conviction Hands-On
Evony vs. Bruce: Deception, Deletion & Douchebaggery
Bobby Kotick, Warm and Fuzzy, Defends Notorious No-Fun Statements [Dice 2010]
Abandoned hospital - Haikyo
Snow and Lightning Get Urgent PSICOM Alerts [Final Fantasy XIII]
Sega Replacing Broken Alien Facehuggers [Broken TOys]
Alan Wake Preview: The First Full Episode [Preview]
PlayStation at NBA All-Star Weekend = Custom PSPgos, PS3 Games and More
It's Dangerous To Go Alone, Drink This [Screengrab]
Naughty Dog Helping Naughty Dogs [La]
Marvel vs Capcom vs...Disney's Lady Villains? [Screengrab]
Meet The Voices, And Faces, Behind Heavy Rain [PS3]
Thank Kingdom Hearts For Epic Mickey [Dice 2010]
Marvel vs. Capcom 2 50% Off…and a Comment Contest!
Atheists Will Take Care Of Your Pet After The Divine Rapture, For A Price [Earth-bound Pets]
Halo Legends DVD Review: Ring Around The Halo Universe [Movie Review]
Sonic Rated T (Use of Tobacco) [Screengrab]
The Past, Platforms And Future Of Final Fantasy XIII, Agito And Versus [Square Enix]
Rumor: Three New Characters Announced For Super Street Fighter IV [Street Fighter Iv]
Final Fantasy XIII Creators On The Influence of Call of Duty, Card Games & The Toyota Prius [Interview]
First Sonic The Hedgehog 4 Screens, Gameplay Videos Leak [Sega]
WHY I WANT TO MAKE FUN...

Sunday, February 21, 2010

Across the Sea: Getting the "Black Box" Treatment

A new post where we take a look at how video game culture is changing overseas and what it means for North America.

Reading a recent Joystiq article here, has me re-thinking Nintendo's dedication to the Wii. For a number of third party developers, the Wii has not been the most successful platform for attracting hardcore gamers. Some games, despite their overall quality and appeal, have been unable to find a market for themselves on the Wii. This is an issue that is being addressed in a number of ways, with a few developers stating they might pull out of the market altogether.

Nintendo is responding to this issue in Japan, by making a second redesign to their game cases (if you remember, New Super Mario Brothers Wii was the first, implementing a red case and selling millions). Now, through a new program, all games designated Mature for the Wii will be released in a black case. I hope that it works and makes those games, like New Super Mario Brothers Wii, gain more attention when a consumer looks up at a wall of white mini game collections. If you look at the weekly sales trends for the best Mature Wii games available (in my humble opinion: Dead Space Extraction, House of the Dead: Overkill and MadWorld) here, you can see why a serious changed needs to take place. It is difficult to imagine why any developer would put as much money into a game like Dead Space Extraction and see so little on return, to continue doing so. And this is hard for the Wii, who has struggled appealing to its core followers. If Nintendo Japan begins to see a change in the number of mature titles being sold, directly correlating, the certainly should consider bringing it to the U.S. Think about No More Heroes 2, who after 3 weeks of sale has only managed to sell a whopping 70,000 in North America.


*note: image courtesy of google image search

Wednesday, February 17, 2010

Marketing 101: THQ Rewards its Customers

When I first heard about the redemption program regarding NEW copies of Darksiders, I was ecstatic. But to my dismay, my version of the game did not have a mystery code. Then, when the news broke that you could also mail in your receipt, I immediately went home to search. But again came up empty. So, I remembered when I had bought the game and where I had bought it. It was on 01/15/2010, sometime after 930 pm, at a Walmart. Normally I would have gone to a Best Buy, but since those were closed and it was a spur of the moment, “I need to play this game” situation, Walmart was it.

So, I went back to that same Walmart’s customer service department, to see if they could re-print the original receipt. And they could! But to my disappointment, they could only print to some crappy dot matrix printer!
And so went my plea to have THQ honor this crappy receipt from Walmart and take advantage of their latest promotion. Originally put into place to reward pre-orders, each Darksiders game that went out in the first run had a mystery code placed inside the case, which looked like this:


And what should you have expected to receive for this mystery code??? How about a free game and not just any game, an AWESOME GAME! Taken straight from Darksiders community site, you will receive: 
•A digital Hellbook disc featuring Darksiders art, videos, and other awesome stuff! 
•A free copy of Red Faction: Guerrilla, a third person shooter featuring fully destructible environments... on Mars!
 I really want to go back to Mars in Red Faction and I could always borrow a copy from one of the numerous friends I gifted this to over Christmas (yeah, I really dug this game in 09), but to justify my inability to control my addiction and making the spur of the moment decision (my girlfriend and I shared) to by Darksiders could turn out to be the best way to start 2010. So with the letter, form, UPC and crappy receipt on there way to THQ, I will have to be patient....

*note image courtesy of Darksiders Community Site

Tuesday, February 16, 2010

Blog Report

Aha! I have solved all the mysteries of the universe now that Darksiders is complete... J/K. The game was great, but not founded in any sense of reality. Anyway, it is time to start the second play through of Mass Effect 2 and I guess I could go play some Bayonetta. In the mean time, LINKS!

NoR18Games Website Launched
Jedi Flash Mob Liberates Mall From The (British) Empire [Star Wars]
Street Fighter IV Brings The Fight To The iPhone [IPhone]
Microsoft To Unveil Xbox Live Mobile Today [Xbox Live]
Why the Game is the Thing, Even for Uncharted 2 [Weekend Reader]
Love In Hell: Dante's Inferno's Take on Romance [Well Played]
Invading The Game Room
Microsoft: This Will be the Biggest Year In The History of Xbox [X10]
Original Survivors Get Chatty In Left 4 Dead 2's The Passing [X10]
Your First Look At Fable III In Action [Clips]
Some Dead Rising 2 Gameplay [Clips]
Activision Shutters Guitar Hero Creators, GH: Van Halen Developers [Rumor]
What Colorblind Hackers See In BioShock 2 [Bioshock 2]
New Crackdown 2 Screens Show Off Shiny Preorder Armor [X10]
Star Trek Online Couldn't Resist The Borg [Gallery]
Blonde Dragon Age: Awakening Companions Don't Have More Fun [Bioware]
What Games Could Be Shooters? [Arcade]
Final Fantasy XIII Gets Title Sponsorship of NBA All-Star Event [Final Fantasy XIII]
Rent-By-Mail Service GameFly Files For IPO
The Emotion, And Humor, Of Mass Effect 2's Romantic Interludes [Me2]
Sunday Comics [Webcomics]
Survey: Game Devs Walking Away From Wii, Warming Up To iPhone [Nintendo]
EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This [Electronic Arts]
I Will Now Attempt To Explain A Battle System [Battle Systems]
Finding The Art In Video Games [The Art History Of Games]
Patrick Stewart Is Afraid To Open His Video Games [Clips]

Sunday, February 14, 2010

Play it NOW!: Darksiders


With the world of man falling to the war between heaven and hell, one mythical being is sent to pick up the pieces. So goes the story of War, one of the four horsemen of the apocalypse, who in this universe is the protagonist on our journey. Initial previews for this game did not go over well with the enthusiast press, most impressions coming off luke warm. But after a couple hours, I felt it was pretty clear THQ was on to something with the way it builds an interesting world in which the user is tested in both dexterity and creativity. Difficult to not mention its obvious homage to such hit franchises like Zelda, Devil May Cry and even Portal; Darksiders balances numerous gameplay mechanics across a 12 hour story arc and numerous dungeons. Your guide, a wise-cracking Mark Hamill, provides advice as you traverse these locales, slaying demons and angels alike.

Combat is similar to most third person action titles, making use of a few weapon types and their various moves. Weapons may also be augmented to have different effects, and melee weapons also have a leveling system. One thing Vigil, the developer, may want to consider in future installments, weapon balance. Your sword being mapped to a face button and other weapons sharing a second face button caused me to use the alternate melee attacks less than I probably should have. The sword is just far too effective to bother with the other options. Weapons also play a part in puzzle solving, using a large shuriken to light objects on fire, or activate distant buttons, it certainly has that nostalgic feel. Throw in various blocking moving; switch flipping and environment traversal and you have a full fledged puzzle adventure. There were moments when I scratched my head until the light-bulb flickered on, but overall I found the puzzles had just the right amount of learning curve. To touch on combat just a bit more, there is also a magic system which can be upgraded. This utilizes "wrath" (mana) and there are four main spells which are upgradeable. The wrath, like your health is also expandable through collectables. The game contains lots of collectables actually, including the wrath and life cores, you also have artifacts, abyssal armor pieces, and souls, which are in game currency. Managed through an inventory system and store front, it seemed that augmenting weapons (to get more souls) would be the only way to get everything. And even then, the disparation between maxing out my character and the number of souls I needed seemed insurmountable. Though I did play the game on casual for time reasons, which this would decrease the enemy count (decreasing souls awarded).

As you go from dungeon to dungeon, fighting bosses and collecting anything in sight, the story will take you through an interesting spin on some of these characters of myth. Despite a rather annoying turn of events before the end, I found the story and art direction a good fit for the feel of the game. Your horse being one of my favorite, Ruin is summoned straight from the ground, instead of through a silly whistle. Providing you for some cool actions moments, where War can leap off a cliff and summon Ruin mid-air, where he will cushion your fall and most times be running towards the destination. Overall, I was happy to have a game scratch that itch, while Nintendo contemplates how to bring Zelda into the next generation. THQ already stated in an earnings call, that we can expect to see a Darksiders 2 and I will be happy to play it. Therefore, you should go PLAY IT NOW!


*note images courtesy of Darksiders Community Site and Penny Arcade


Saturday, February 13, 2010

State of the Industry: Dimps is the New, New

Alright people,

Anyone who has read this blog knows from time to time I like to poke fun at our old friend Sonic. But it would appear that his name is about to be redeemed, as shown in the clip below.



















That's right! Everyone's favorite hedgehog is getting a proper sequel with the release of Sonic 4.

But, is it too late?! Has years and years of punishment inflicted on the gaming populous supposed to be forgotten? Probably not, although Sonic Team appears to be taking a back seat to this project and leaving it in the capable hands of Dimps. A studio responsible for the last 2 good sonic franchises (Sonic Rush series, Sonic Advance series) and not the recent horrors released by Sonic Team (Sonic Unleashed, Sonic and the Black Knight, Sonic and the Secret Rings and Sonic the Hedgehog 2006).

So should I be excited? I am hot and cold on this one as well. Having been burned by some of these previous titles myself there is not a really good answer. Sure, 2D Sonic has always been the best Sonic, so logically a 2.5D version is the version most consumers had been waiting for. But something in me feels like maybe too much time has passed. Maybe that sense of speed that I loved was somehow attached to nostalgia and not gameplay. Platforming has never been Sonic's strong suit, despite the game being considered a platformer.

Who is Dimps? Well, if you have played pretty much any Dragonball game for PS2, PS3, or Xbox360, then you know who Dimps is. Still not following me? How about Street Fighter 4, have you played that game? Thought so. So, these guys make good games, some would say great games. This studio was founded in Osaka, Japan by former SNK lead designer Takashi Nishiyama on March 6, 2000. This gentleman could be considered the father of the various 2D fighting franchises, of which SNK was made famous by (Fatal Fury, Art of Fighting, & King of Fighters).

A moment of concern comes with the tagline following Sonic 4, "Episode 1".... Why oh why Sega would this game be episodic? It just does not seem like Sonic 4 would benefit from this distribution model. Sure, download only is the way to go, following the success of titles like Shadow Complex or S'plosion Man, but Episodic? Really? Only time will tell whether or not this franchise has officially gone bust; but while we wait, there is still room to make fun of Sonic after the jump.

Tuesday, February 9, 2010

Blog Report

Well my first play through of Mass Effect 2 is complete and satisfaction has set in. But I cannot sit by for too long, so I've started Bayonetta, I am currently completing Darksiders and will soon have a complete save from Mass Effect... so I can start my second play through. Here is what the world did last week.

Hello Kitty chainsaw
Want The Heavy Rain Demo Right Now? Here's How... [Top]
Microsoft: No More Original Xbox Games Over Xbox Live [Xbox]
Why There Hasn't Been A Truly Great Star Trek Game [Star Trek]
Better Scores: Musical Selections For Your Next Game Video [Clips]
The Games You Won't Sell, The Games You Can't Sell [News Analysis]
XBL Indie Games channel: the figs
Fallout: New Vegas Set For Fall Release [Clips]
3D Dot Game Heroes: Your One-Stop Shop for Natural Sword Enhancement
Mario & Sonic's Relationship Isn't Quite What It Used To Be [Clips]
Project Needlemouse Is... Sonic 4, Episode I [Breaking]
Sony: PS3 Sales Up, PSP Sales Down [Business]
Digital feelies
Latest Dante Stunt Buries ASCII Art In Our Source Code [Guerrilla Marketing]
Red Faction Guerrilla Sequel At E3 2010, Arrives By April '11 [Thq]
Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture [Silent Hill]
THQ Cuts 60 Jobs As Rainbow, Juice Rebrand, Refocus On Digital
Patrick Stewart Is Afraid To Open His Video Games [Clips]
The Street Fighter IV That Could Have Been [Sfiv]
Will There Be A Last Guardian Announcement At E3 Or TGS? [PS3]
Dante’s Inferno “Go to Hell” Super Bowl Ad Rejected by CBS
Snuggle Up To New Screens Of The Last Guardian [PS3]
Walmart, Best Buy Close Down Trade-In Kiosks [Used Games]
The Replacements, Still Replaced in Video Games [Stick Jockey]

Sunday, February 7, 2010

Site Update: Name Change

Just didn't think the name was synonymous the direction the blog was heading. This is now the home of "Two.Can Play", not "8-bit Vigilantes". The name may have changed, but the content should be the same, if not better. Let me know what you think in the comments.

Saturday, February 6, 2010

Play it NOW!: Mass Effect 2

Mass Effect was Bioware's second attempt at a riveting space opera RPG, KOTOR being the first. It was a fantastic adventure, though not without it's own growing pains. On the second try, Bioware has outdone themselves by taking what the community said into consideration when refining the sequel. In doing so, Bioware has created in my opinion, the most accessible RPG of our generation. I say this with confidence, having played a large collection of both western and eastern RPGs.

The most immediate thing many veteran RPG players will notice is the lack of any formal inventory or loot mechanic. Instead, your characters inventory is managed in 3 ways: weapons - in which gaining a single weapon type makes that available to all characters who have the option of using the specified weapon type, armor - which only applies to your Avatar and is limited to only a few variations, piece mealed out to you, and upgrades - which increase all the different weapons, armor, and ship components using minerals. Everything else found in game when picked up is instantly converted into money. Some resource cashes can be found in various missions, but for the majority of upgrades, the user must engage in planet mining. This process can be very time consuming, but if it wasn't, I feel in many ways, that could break the economies of scale. Back to my previous reference to missions, which are another big change from conventional RPGs. Where XP and resources would normally be gained in any capacity in the open world, now they're found in "instance like" missions. So when you are not chatting up your crew or the citizens of various colonies, you may instead be completing a quest and must do so start to finish, before returning to the open world.

This lends itself very well to the combat element, because the missions are much more linear and less plagued with long walks to various destinations and mid mission diversions.

Combat has been much more streamlined, cover is much easier to use, powers are more accessible since they can be mapped to various buttons and where you shoot your opponent will affect the level of damage they receive. That's right, no more dice rolls, instead, heads and limbs will explode if shot correctly. Also, enemies seem much more differentiated from each other, so a vanguard is clearly different from an engineer and so on. When you get to the end of a mission, all your accomplishments are listed and all XP is tabulated based on the decisions you made. Like the previous installments, role playing conversations and making decisions is the central component, where the combat mechanic (though much improved) is secondary. There are numerous instances in conversation where some characters are down right hilarious and others where the cinematography of a conversation is borderline "movie quality". Your crew comprises the majority of these events, either during recruitment or loyalty missions, but some side conversations will also intrigue the user. Again, each character in your party has a recruitment & loyalty mission, combined with a couple story driven missions, this puts the main story component at about 20 - 30 missions, each of varying length. Other cities, anomaly's and e-mails will provide the rest of the secondary assignments, probably equal to another 100 side missions or so. Anomaly's in particular are a cool feature, relating to the mining resources mini game we discussed earlier. When mining, occasionally a probe will find more than resources and allow you to land on a planet. These missions are typically 10 minutes blurbs that daisy-chain into 3 or 4 more side missions and are a welcome departure from the monotony of mining. On to your alignment, where the choice of good or evil is not a black and white affair as it is in some games. Though, through your various missions and conversations, not only are you able to provide good/evil responses, but you can now interrupt with a good/evil action. I chose evil for my character and one of my favorite interruptions involved a Blue Suns Mercenary, a plate glass window and the top floor of an Asari skyscraper. You get the idea. Now the new side of this is how the choices effect appearance, in the spoilers section below, you will see what my character looked like as a level 3 renegade. Not the handsome Shepard we all remember. Now I have not imported my character from Mass Effect, so I cannot speak to that experience. But I will be doing so shortly and will play the game from the opposite alignment as before. Since every one's endings are so unique, click for the jump below, to see how my story ended and let me know how yours did in the comments.




*note: completed game as a level 22, Infiltrator, Full Renegade, 800/1015 achievement score

**note: all pictures are the result of google image searches


Tuesday, February 2, 2010

Blog Report

MASS EFFECT 2, Play it! Oh and read these posts.

Report: PS3 Wand Controller Supported With Approximately Ten Games [PS3]
About The Time Andy Garcia Visited SEGA's Sonic Team [Hollywood]
Ready For Some More Nintendo Software Lifetime Sales? [Nintendo]
Which Games, And Consoles, Had The Best Resale Value In 2009? [Research]
Here Are Your Commander Shepards [Mass Effect]
Introducing "Vanquish", A New Game From The Creator Of Resident Evil [Game Announce]
Grand Theft Auto: Episodes from Liberty City Announced for PS3 and PC [Breaking]
Game Violence Documentary Can Be Seen Free Online [Documentary]
Wrap it up
Why A Man Plays Mario [Feature]
Rumor: DJ Hero Goes Mobile [Mobile]
The 2010 Zelda Of Your Dreams [Art]
Strange Things Are Afoot At Red Five Studios [Rumor]
MTV’s True Life Looks at Videogame Addiction
Take A Peek At The Next-Generation Spacesuit That Will Be Used On Mars [Space Colonization]
Sizing Up The Apple iPad [Ipad]
MLB 10: The Show Soundtrack
Bayonetta Is Not Too Sexy, But Maybe Too Serious [Feature]
New Xbox Japan Ads Are Reminiscent of Old Dreamcast Ads [Xbox 360]
Monster Hunter Frontier's "Debut" 360 Trailer [Clips]
The Danger of Nostaligia
Donkey Kong Versus The Fantastic Four [Screengrab]
Sixteen Games That Make iPhone Gaming Worthwhile [The Gamer's Iphone]
No. 1 Xbox Live Indie Game Made Six Figures [Indie]
Capcom, Do Not Forsake 2D Fighting Games [Street Fighter Iv]

Monday, February 1, 2010

AOM - February


Couldn't help but feature art from Bungie this month. Halo Reach is coming this year and for FPS fans its exciting. Check out the rest of Bungie's art, courtesy of Kotaku or in the slideshow to the right.